安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
btw if you are using pixai.art I'd recommend trying out the new interface following the steps I described in the previous comments. You can do portraits directly in-game like this https://imgur.com/UDRQU6Y
Now right click on the main avatar will give you the option to generate using AI, and you can edit the prompts before launching the task. Once the generation completed and the image retrieved, it will automatically show up in-game.
And the advantage is that if you want to use local instance of SD or something else, all you need is to write a script that uses the same syntax.
Let me know if it's working for you :)
So if you (or any one else) want to try it:
- first switch to the latest version of Avatar on github.
- then clone this repo https://github.com/bolphen/pixaiAPI this uses the pixai.art api to do img2img. We'll use the repaint.py as the executable (so make sure it has the right permission). There are a few options that you can edit. I used a throwaway account on pixai.art. You can always register new accounts and then enable "high_priority" to allow faster generation.
- finally go into the settings of Avatar, and put in the full path of repaint.py.
An as @Stubkan mentioned we need to find fitting model/models for our needs.
Yep Google Colab is good idea, my GTX1070 can run SD but it is tooo weak for training and stuff so i use it.
I to don't have much time lately, but i will do some kind of proof of concept.
You can DM/Discord/Mail me. Discord - red007master.
just pick up a pencil