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Steam Workshop showing that message is entirely separate to the game's handling of loading Workshop mods, and not really relevant. Game developers have no control over that.
This is a very good feature and I'm not sure why you'd think it needs to be "fixed". What it really needs is to be officially documented so that conversations like this can stop happening.
You've loaded the dependency manually. Of course it's not going to automatically add a mod that's already there.
Try a new world with only this mod loaded, or actually match the screenshot I posted, then check again.
You can easily search and find the mod folder by the file number from the mod page link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3124926721
Search for a folder called "3124926721" and copy/paste it into "AppData\Roaming\SpaceEngineers\Mods" and then, add it to the Active List in game.
You can rename the folder if you want, it doesn't affect the mod.
Look, I'm open to learn things that I don't know about Space Engineers, but after almost four thousand hours of gameplay in this game, I'm pretty sure that I would know this if it was a thing.
I don't know why your game is behaving the way that it is, that is why I mentioned the "mandela effect" as the only explanation that would kind of make sense, even though it doesn't.
I'm running it on Windows 10, if you want to know.