Rivals of Aether

Rivals of Aether

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time stop
   
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2023 年 12 月 25 日 上午 8:12
10 月 3 日 上午 5:56
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time stop

在 leopaof 的 1 个合集中
Dakurai's stuff
40 件物品
描述
Build up meter and show your opponent the power of the strongest stand...
THE WORLD

Functionality
Build meter while fighting and hit your opponents with a powerful time stop
1 Bar = 1 Second of time stop

Time stop is available with at least 3 bars, can be activated by any of the following inputs:
taunt+attack
taunt+special
taunt+shield

Time stop can also be activated while in hitstun or while trapped in another player's timestop, however this will come at the cost of 2 extra bars, thus putting the activation requirement at 5 bars
热门讨论 查看全部(1)
0
4 月 12 日 下午 2:56
this mod may be a LIIIITTLLEE bit broken
omnidroid (trust)
16 条留言
tomoko kuroki 7 月 2 日 下午 1:48 
works perfectly with shadows taunt
andybeilke9 4 月 30 日 上午 2:58 
way du i not do dameg wen i time stop
Needlewind 1 月 2 日 下午 2:19 
Kakyoin be like: "Actually I'm fine, that punch barely bruised me."
GS2539 2024 年 12 月 29 日 下午 3:15 
Please fix this.
Chick montblanc gaming #TRYFUGA 2024 年 9 月 5 日 下午 1:18 
i love this buddy, whenever i use it agaisnt my friends they start to shiver in fear
Yaasos50 2024 年 7 月 30 日 下午 12:16 
This does no damage at all even after the time stop has ended
Phantom_Soda 2024 年 4 月 28 日 上午 9:38 
i agree with dusknoir pls fix
Da Goober 2024 年 2 月 10 日 上午 9:21 
Whenever I use it for certain characters, it crashes my game. please fix it. thanks.
welovehomeschool 2024 年 2 月 6 日 下午 4:56 
does this mean one of the villains of aether dev team make dio brando and jotaro kujo for rivals of aether workshop
KirbyDL 2023 年 12 月 31 日 下午 2:09 
Ok in addition to the previous bugs, time stop currently requires only 2 bars to activate, some projectiles expire right after the time stop ends (Zetterburns for example will disappear if the time stop lasts a decent amount of time).
Ori's projectile will either fall strait down after time stop ends if it approaches from the side, or hit if it approaches from the top (I'm guessing due to the detection being only on the sides), recommend freezing the projectile after only half a second.
Lastly while damage is applied, it seems to only do 4% no mater what moves have been used (tested with ori n-special and f-smash, test value that you forgot to change?)