Total War: WARHAMMER III

Total War: WARHAMMER III

988 ratings
Tech-Tree Compilation (New Version)
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File Size
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7.888 MB
Dec 18, 2023 @ 7:26am
Dec 5 @ 11:58am
44 Change Notes ( view )

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Tech-Tree Compilation (New Version)

Description
What does this mod do?
The mod adds new Technologies to ALL Tech-Trees:
Beastmen, Cathay, Khorne. Nurgel, Slaanesh, Tzeentch, Ogre Kingdoms, Kislev, Empire,Vampire Count,Vampire Coast, Bretonia, Dwarfs, Choas Dwarfs, High Elves, Tomb Kings, Wood Elves, Skaven,Lizardmen,Dark Elves,Norscan , Greenskins and all Chaosworriors (Azazel, Belakor, Festus, Valkia, Vilitch, Archaon, Kholek, Prince Sigvald).

DESCRIPTION
Between 35 and 55 technologies were added per tree.
New effects were created for all factions in which all units receive improvements.
Some units also get Abilities or new contact effects (like poison).
(More Abilities will follow.)

For more information about the Tech Trees please have a look at the pictures of the respective mod under the link.
https://psteamcommunity.yuanyoumao.com/profiles/76561198043919449/myworkshopfiles/

Compatibility:
The vanilla technologies have not been changed, they only had to be moved for space reasons, but the effects have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.


Acknowledgements:
I would like to thank my community for the great support. Special thanks go to the following Steam users:
Pony made of Diamonds, glospey, BakonN, Lachlain and 드로우달스.

Final word:
I wish you a lot of fun with the mod.
I ask you for your feedback.

Update / News:
Empire Tech-Tree added / Skaven Tech-Tree added /
Khorne tech tree gets new tech descriptions from DarknessWrath.
Vampire Tech-Tree added / High Elves Tech-Tree added / Dwarfes Tech-Tree added /
Lizardmen Tech-Tree added / Greenskins Tech-Tree added / Major overhaul of the Nurgle tech tree /
Dark Elves Tech-Tree added / Bretonia Tech-Tree added / Norscan Tech-Tree added /
Wood Elves Tech-Tree added / Choas Dwarfs Tech-Tree added / Vampire Coast Tech-Tree added /
Tomb Kings Tech-Tree added Beastmen Tech-Tree added.
Update 5.0: Two tech-trees must be created new, Dwarfes and Nurgle
Empire Tech-Tree updated
Added new Tech-tree Tzeentch the Changeling

Popular Discussions View All (2)
8
Nov 27 @ 7:13am
Bugs
Alan
4
Jun 20 @ 9:56pm
5 minute fix for how to make this mod not crash the game before Decky actually updates it for 6.0.*
akeean
850 Comments
glospey Dec 9 @ 4:33pm 
@sins8: Norscans aren't in the current build (allegedly). Unsub/resub to manually update the mod.
sins8 Dec 9 @ 4:08pm 
hello decky! this mod keeps crashing my game on start up. invalid database record is wh2_qb_nor_monster_hunt_09 in table missions_tables
PaPa' SamBuBu Dec 8 @ 5:53pm 
Noticed Golg doesnt have the tech tree
Pious Sardines Dec 8 @ 11:56am 
I am a big fan of this mod. I will not touch TTW3 until this mod is updated (No pressure, take your time). I really like that in this mod you can really focus on specific units, making new campaigns a lot more interesting.

For example, an army focused on skaven clanrats seems bad, but then they get elite infantry stats and they can show up anywhere...

I recently did a lizardmen campaign. I thought skinks were a joke, until I destroyed everyone with doomstacks of regular skinks. The research upgrades felt like I was creating a whole new faction. My mind was blown right there.
CrunchieNapkin Dec 7 @ 1:08pm 
appreciate your work my dude!
Decky  [author] Dec 7 @ 9:38am 
The mod "Slanesh Tech-Tree" has been updated. But the mod is only complet up to 95%. so if you want to use it try it out.
The Slaanesh tech tree will be added to the compilation at the earliest when the mod is finished. Currently, you will need to activate both mods.
I wish you lots of fun.
patdanaikhumkorn Dec 7 @ 3:36am 
and about Submod of this mod,did u update it or not,or dont need to update,thank you
Decky  [author] Dec 7 @ 1:19am 
OMG dudes... please read the other comments bevor you write something stupid ^^
FaToM Dec 6 @ 2:40pm 
Slaanesh doesn't have mod technology.
DarknessWrath Dec 6 @ 2:36pm 
@Zyreal, well, i'd like to do a repass on them all if he can resend me sometime ^^