Wartales
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Early Start and Progression
由 Rithious the Reaper 制作
A basic start to the game. Lots of possibilities but this is my standard
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Intro
Choosing your destiny:
-- Apprentice friends looking for an adventure
-- Are excellent at slap games
-- A somewhat meek appearance

For the Exploration Mode i like using Adaptive Exploration so I'm not "locked" into a specific area based on my level

Difficulty and starting region is your choice. I like doing expert combat, experienced survival and limited saving.
Starting Set Up
First we start:
Brute - Main tank
-- Starting weapon: mace / shield
-- Utility: Taunt
-- Traits: Brawny, Thick-Skinned, Lazy

Archer - Range Glass Cannon
-- Starting weapon: Bow (duh)
-- Utility: Aim
-- Traits: Nimble, Quick, Lazy

Ranger - Bloody Blades
-- Starting weapon: Dagger (ya don't say?!?)
-- Utility: Run
-- Traits: Bloodthirsty, Quick, Lazy

Swordsman - Off Tank
-- Starting Weapon: Sword / Shield
-- Utility: Wrath
-- Traits: Strong, Bloodthirsty, Lazy

Horse - Cargo Hauler
-- Starting weapon (??): Hooves (lol)
--Utility (non, duh)
-- Traits: Brawny, Stocky, Depressed (or or the -3% crit if its an option)
Progression
As you play the game you will gain knowledge. You spend these points to purchase party wide perks. I suggest starting in the Knowledge tree in this order:
  • Run (1 point)
  • Career Plans (2 points)
  • Endurance Training (2 points)
  • Rationing (1 point)
  • Frugality (1 point)
  • For Money (1 point)

Delving into the other trees like tinkering and cooking can be helpful once you get a source of income established. These are to help improve your camp and make meals, ect. ect. I do not recommend going in the trees before you have done the 6 others first.

Party Progression:

Brute: Select Cook for profession (Constitution). Raise Willpower to 15/16 first, Movement to 14~18 second and everything else in Constitution.
  • L2 - Destroyer
  • L3 - Valorous Duel
  • L5 - Opportunism
  • L8 - Temperance
  • L10 - Intervention
  • L12 - Class Specialization: Cruelty

Archer: Select Alchemist (Dexterity) or Thief (Dexterity/Critical Hit) for profession. My preference is Thief for lock-picking and stealing items early game. Raise movement to 16~18 first, Willpower to 15/16 second and everything else in Critical Hit.
  • L2 - Valorous Victory
  • L3 - Hunter
  • L5 - Precision
  • L8 - Thrill of the Hunt
  • L10 - Lone Wolf
  • L12 - Class Specialization: Reinforced Arrows

Ranger: Select Tinkerer for profession (Critical). Raise movement to 16~18 first, Willpower to 15/16 second and everything else in Critical Hit.
  • L2 - Valorous Victory
  • L3 - Cutthroat
  • L5 - Deadly Contract
  • L8 - Cold Blooded
  • L10 - Unstoppable
  • L12 - Class Specialization: Poisoned Weapon

Swordsman: Select Miner for profession (Constitution/Strength). Raise willpower to 15/16 first, Movement to 14~16 second and everything else in strength.
  • L2 - Fighter
  • L3 - Valorous Duel
  • L5 - Counter-attack
  • L8 - Hardcore Training
  • L10 - Intervention
  • L12 - Class Specialization: Daring
Party Time
Adding more mercenaries to your party!! I suggest building a core of 10 members to your party. This will cover 1 for each profession. Take your time in adding them as this will significantly increase your payroll. When adding members try to get members with traits for their role. Getting someone with the negative trait of drunkard is okay as its the only negative trait (If I'm remembering correctly) that can be taken off. When camping don't give them alcohol and it will go away eventually. You'll have to compensate for the negative happiness in a different way. I like having 1 main tank, 1 off tank, 2 archer, 2 rangers and 1 pugilist (new with DLC). from there it's just whatever i decide to fill with. Maybe a spear-man and a warrior.

Other builds for added mercenaries

Spear-man: Strength based damage dealer so I suggest Woodcutting for profession (Strength/Critical Hit). Try to look for strong, bloodthirsty, cooperative, tormentor to maximize damage output
  • L2 - Valorous Support
  • L3 - Harpooner
  • L5 - Team Spirit
  • L8 - Preparedness
  • L10 - Alacrity
  • L12 - Class Specialization: Sweet Spot

Warrior: Strength based damage dealer and off tank so I suggest Angler (Willpower/Critical Hit) for profession. This will help get the 15/16 willpower cap. Traits to look for are strong, bloodthirsty, brawny, confident, and quick if you want to get the 16~18 mobile damage dealer out of this merc
  • L2 - Executioner
  • L3 - Valorous Duel
  • L5 - Recklessness
  • L8 - Battle Cry
  • L10 - Second Weapon (can become an off tank if needed)
  • L12 - Class Specialization: Madness

Pugilist: Dexterity based damage dealer / off tank (??) so I suggest Thief (dexterity/critical hit) or Alchemist (dexterity) based off what other mecs on your party already have. Traits you should look for with this class are instinctive, nimble, opportunistic, bloodthirsty, quick (for 14~18 damage dealer movement) and confident (for 15/16 willpower cap)
  • L2 - Valorous Audacity
  • L3 - Bruiser
  • L5 - Personal Challenge
  • L8 - Stance Mastery
  • L10 - Unstoppable
  • L12 - Class Specialization: Changeover

There are many other paths you can take with each class. These are just the builds i like to play and recommend for people to try.
14 条留言
Rithious the Reaper  [作者] 9 月 15 日 下午 12:11 
@mightycthulu You're welcome. I'm glad it helped!
mightycthulu 9 月 15 日 上午 10:29 
thanks this helped me a lot.
Rithious the Reaper  [作者] 7 月 11 日 下午 6:05 
@Azeltorez

For Crossbowman i suggest Dex and Crit. Crit over Dex until about 35% crit, then full dex after. I would look for traits like "Bloodthirst", "Nimble" and "Quick" ... in short, set them up like an archer.

For Skills:
L2: Valorous Victory
L3: Scorpion Imbeded Bolt (if you want to use AOE i would go with Machinist Scatter Shot)
L5: Strategic Grip (for AOE i would go Solid Grip)
L8: Masterful Movement
L10: Lone Wolf (we are playing from range so you should never be close to and ally)
L12: Class Specialization and here i would take the other L3 skill i didnt chose

now these are all suggestions and what i would do. feel free to take it with a grain of salt as it may not fit your playstyle
Azeltorez Ⓢ 7 月 8 日 下午 7:04 
What should I take for a crossbowman, if I get one?
Rithious the Reaper  [作者] 1 月 11 日 下午 12:38 
@yzzSC You can always add wrath later through books but I find that at the start having the ranger be more mobile is better for me. Wrath is a great ender as it deals good damage but in early-game as you are weaker and have less party to back you up the mobility will keep you alive with the disengage (no AOO)
YzzSC 1 月 8 日 上午 1:16 
Hmm why not Wrath on ranger?
Rithious the Reaper  [作者] 2024 年 9 月 5 日 下午 8:55 
@monizious Refer to the Party Time paragraph. A party of 10 with 1 of each profession. Since Blacksmith is a Str profession i would put it on a str melee character such as a Warrior or Brute
Monizious 2024 年 9 月 4 日 上午 7:32 
what about blacksmith? you didn't mention it.
Rithious the Reaper  [作者] 2024 年 8 月 12 日 下午 4:32 
@sera Picking quick on a Dex character is preferred as strong does not do anything for them. If you notice both characters that have quick are dex based, melee having bloodthirsty and ranged having nimble. Quick increases movement by 1 which can be VERY useful early game as it allows the rogue to get behind opponents quicker for faster flanks. Also very good for the ranger for moving into better angles for critical shots splitting party members.

I chose Bloodthirsty for my rogue for the 3% crit chance. Strong (5% strength) only applies to strength based attacks which rogues do not use. I could switch bloodthirsty for nimble but for every 1 point of dex you get 0.6% chance to crit maxing out at 30%. I can get max dex (30%) through gear and the 3% end game maxing at 33% + wisdom. Choosing nimble over bloodthirsty at CC will make a VERY minimal difference at the beginning and end game.
Sera 2024 年 7 月 30 日 下午 12:01 
I think picking Quick as starting traits is not a good idea, coz aptitude traits such as Strong, Nimble will provide 7-10 points respectively to your main stats while quick only worth 0.5 aptitude points. Hope this help