Jupiter Hell

Jupiter Hell

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Jupiter Hell Terse Gun Kata Guide 1.7
由 Mistoltin 制作
Roleplay as your favorite dual pistol wielding action hero/anti-hero.
   
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Introduction
On paper, this mastery seemed really weak given the short range of pistols and ammo problems. However, the more I played with it, I found this build to be surprisingly good.

For ammo, most people would get scavenger, but this will delay to you from getting Hellrunner 3 as soon as possible for the dodge and movement speed. Like Onslaught, this mastery uses movement speed to boost damage, so movement speed is crucial as defense and offense.

After experimentation, the solution I came up is to not use .44 revolvers but use the 7.62 sidearms where ammo is plentiful in Europa and Io. The 9mm calibrated pistol's damage is really poor for the endgame. The other solution to the ammo problem is to make sure that you get the most damage per bullet, which is getting crit chance as close to 100%.

Obligatory link to sylph's guide for basics.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2714349654
Build Order and Traits
2. Hellrunner.
3. Son of a Gun.
4. Son of a Gun.
5. Gunslinger.
6. Gun Kata
7. Hellrunner.
8. Hellrunner.
9. Son of a Gun.
10. Gun Kata.
11. Dash.
12. Dash.
13. Dash.
14. Gunslinger.
15. Gunslinger.
16-17. Gun Kata/Dodgemaster.

If you really feel like you need the 3rd weapon slot, you can get Hoarder at level 2 and get the three levels of Hellrunner at 7-9.

As mentioned in introduction, Hellrunner 3 is a high priority after getting Gunslinger and Gun Kata.

Possibly experiment with getting Hacker at 9 and Whizkid 11 if you want to add crit 10 to your JS armors and not be at the mercy of the RNG on the AV3 amp.

After maxing Hellrunner and SoG, the next priority is dash to increase movement speed further. Dashing will also reduce damage taken. The way to proc dash is:

"can you see an enemy?
will you move in the same direction you were moving before?
then you will dash."
(Credit Dr. Granola from the JH discord.)

The final priority will be maxing out Gunslinger for faster reloads.

Gun Kata level 3 is not required.

You could invest the last point into Dodgemaster to retain some dodge chance when reloading.
Callisto
The best options here are the Rift then Mines. Rift is far superior because of the guaranteed armor chest at the end. There were some runs where I went through 3 level of Mines and did not get any JS armor sadly.

If you are not comfortable with the difficulty of Mines and there is no Rift, you can try Docking Bay for a possible JS visor.

Be careful with the MDF sidearms. You do not want to calibrate 1 and auto-calibrate these guns because the extra range actually wastes bullets since you are more likely to trigger Gun Kata when enemies are in cover, and easily lead to ammo exhaustion.
Europa
Europa L1:
Make sure to print two 7.62 sidearms from the manufacturing station if you don't have them already.

With the 7.62 sidearm plan, the recommended branch option is Refueling Base/Pit because you will need the backpack to avoid ammo exhaustion. The dual pistols should provide adequate firepower to clear the difficult Refueling Base. The AV3 pistol amp is badly needed and you are looking for the crit chance 20% or 40% perk to get at least 100% crit chance.
Io
Depends on how happy were you with your AV3 pistol amp, you might need to get 3 red keycards for Io Black site or CRI labs (ouch) to reroll your perks. If you don't have a problem with your amp, just head to the Io Warehouse/Infernal lock. There is also a good chance you might find a level 2 mfg station in a vault to reroll into the 20% crit chance amp perk. I cannot recommend Shadow Halls because of the potential for ammo exhaustion and the Mines as well since it is unlikely that you will have poison resistance or immunity.
Dante
Ammo exhaustion will be a real concern now since 7.62 ammo drops will be rare at this point. I recommend just beelining to the exits. 500 bullets should be plenty. If you want to try to kill as much as possible, you might be need to pack 700 bullets, and even more if you want to try Dante Inferno (I can't recommend because of archwarlocks).
Mods and perks
For the 7.62 sidearms, add Speed-loader (bulk), Calibrate 1 (accuracy), auto-calibrate and leave one slot open for possible cold/emp/vampiric mods, or you can print AV1 7.62 sidearms and gamble on the AV perks.

DO NOT GET Calibrate 1 if you are using MDF sidearms.

JS armor wise, this is the only mastery where you can defend using Carrier instead of Meshed for the power pack because you really need the inventory space for 7.62 ammo, but there is nothing wrong with going for standard Meshed (power), Durable (bulk), Swift (accuracy). Swift is a high priority mod.

Just Durable for your JS helmet is necessary.

If you do get whizkid 1, add Crit 10 (accuracy) as the 4th mod slot if your luck with the pistol AMP was bad.

For pistol amp:

Pistol accelerator/Pistol hit tracker (+20%/+40% critical chance): High priority. Keep in mind the critical damage up from Gun Kata level 1.

Pistol booster/Pistol capacitor (+20% damage/+25% critical damage): Very good perks but less of a priority than the critical chance perks.

Pistol speed-loader (75% faster reload action if weapon is empty): Really useful when you are stuck at Gunslinger level 1 with the slow reload speeds.

Optimal range is not that useful since Gun Kata procs depend on the optimal range printed on the weapon.

The ideal AV3 Pistol amp would have Pistol booster and Pistol accelerator.
Miscellaneous Tips
If you are having ammo problems at Io, grab a level of Hoarder and use any plasma weapon or launcher in Io that you find. It might be prudent to just beeline to the exits as well since Dash and Gunslinger aren't critical.

For UV and below, where ammo is not plentiful, you might need to get 2 levels of Scavenger after Hellrunner 3.
Video Run
https://youtu.be/KvmehAWN9Tk
Thank you for reading this guide.
8 条留言
Fenix-Venix 10 月 9 日 上午 4:00 
Oh, and Dash is first trait - that way you can outrun some pesky reaver that you will find as soon as enter Ca2.
Fenix-Venix 10 月 9 日 上午 3:55 
Also I never used B mod for quick reload, don't need it.
ANd where can you get 7.62 sidearm before Europe 1?
I think you can get it only there and AV1 version.
Fenix-Venix 10 月 9 日 上午 3:53 
Yeah, I can confirm Europe Ruins/Shadow Halls is bad route - but CRI backpack wont do much anyway. You can easly spent 50 ammo at adaptive mob and wont kill it anyway.
For living adaptive the only solution is bleed - preferable relic Bloody Tears, for mechs - piercing damage.
I survived Io entrance with like 3-4 adaptive CRI bots because of lucky drop - quickknife.
Went to Dark Cathedral, and like, left it with 2 dozens 7.62 ammo - while bought 4 ammo pack.
Ammo stations don't do much - 50 ammo for 1 multitool lol.
Still, died at Ossuary due having no heal kits and demonblood buff.

Best way to win is to get JS med-fiber and mod it with auto-repair, get Bloody Tears, C mod pack.
With med-fiber you can go DC for demonblood, but that's risky.
Mistoltin  [作者] 10 月 8 日 上午 7:54 
All guides are for up to nightmare.
Fenix-Venix 10 月 7 日 下午 11:32 
Which difficult it's for? I play Inferno, and there... it's hard.
Mistoltin  [作者] 10 月 7 日 下午 10:43 
What you do is your 2nd gun at Europa should be a 7.62 with BA and dismantle it in Io L1 and mod the BA on the plasma pistol.
And hacker at Lvl9 and whizkid 1 and lvl 10 is the way to go unless you have to run Refueling Base, in which case you probably want MGK 2 at lvl 10.
Mistoltin  [作者] 10 月 7 日 下午 10:39 
Too lazy to bother. How to deal with Adaptive: Solved by the autoshotgun then plasma shotgun/katana on third slot. I suppose I should update given the new finding that you only need speed-loader on your 1st gun. To avoid ammo exhaustion (thanks Dante L4), the now recommended loadout is 1st gun 7.62 sidearm with Speed-loader, Ext mag 4, calibrate 1, and auto-calibrate. 2nd gun is plasma pistol with Ext mag 4, calibrate 1, auto-calibrate and one wildcard. So multitool heavy...
Fenix-Venix 9 月 14 日 上午 5:53 
Any updates? Given Scout have 3 wpn slots and other changes.