Barotrauma 潜渊症

Barotrauma 潜渊症

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Donkey, Tier 1 Transport
   
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2023 年 11 月 22 日 下午 4:02
4 月 22 日 下午 11:21
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Donkey, Tier 1 Transport

在 [Oral-B]Dan the Chef 的 1 个合集中
Hippocampus ShipBuilding Submarines
6 件物品
描述
Originally designed as a ferry by HSC Ltd., the Donkey-class submarine has received substantial upgrades and modifications during a lengthy dry dock refit program, enabling it to carry goods and passengers through hostile waters. While it retains some crew accommodations, the Donkey has received both a fully fitted Medical room and Engineering bay as well a full offensive suite of weapons. However, due to its age and reactor design, the Donkey's electrical system may need to be watched.

Specifications
Dimensions: 44x16 m
Price: 11,000 mk
Crew: 5 - 8
Cargo: 36 Crates
Speed: 18 Foward/Back, 12 Down
Type and Tier: Transport, Tier 1
Armament: 2 Coilguns, and 1 small hardpoint, with Electrical Discharge Coil on the stern
Machinery: Deconstructor, Fabricator, and a Medical Fabricator
Electrical System: 5000 kW
Crew Comforts: Bunks
Notes: My first sub that I ever made so it’s kinda bad hahaha, I figured I would release it just for completionist sake

Spreadsheet of my submarines [docs.google.com]
9 条留言
Bonbon 7 月 29 日 下午 8:28 
The back discharge coil is hooked up to a junction box when it needs a super capacitor making it unable to be used
[Oral-B]Dan the Chef  [作者] 4 月 22 日 下午 11:23 
- Fixed waypoints to enable bots to enter and exit hatches better
- Set beginning supercap charge rate to 50% from 0%
- Misc visual fixes

Alright, I think I got the waypoints fixed, it's annoying that bots don't like waypoints too close to hatches. I think the front ballast tank was on purpose but it was 2 years ago so I forget! And I think I knew about relays, but I wanted it to be a little more annoying, so junction boxes for everything! Definitely check out my newer subs, they're a little better, but still have some charm!
Kaizer 4 月 21 日 上午 8:10 
I get it. At least it was vanilla so nothing got broken by updates. My older subs are so broken that it's a daunting task to fix. I set up a lot of complex wiring in/on walls, expecting it to be temporary long before they added circuit boxes and now I can't be bothered to fix the rat's nest. If someone pointed it out I'd just die of embarrassment and take it off the workshop, lol.

Something we appreciated which is a bit of a rookie mistake is lamps hooked up directly to junction boxes so we could easily add new stations with barocraftables
[Oral-B]Dan the Chef  [作者] 4 月 19 日 下午 1:50 
Yeah I think was the first sub I did so it's like BAD bad, I'll fix those and see if there's anymore, thanks for telling me!
Kaizer 4 月 19 日 上午 10:06 
This sub has a couple issues. Hatches bot's can't open, the lower airlockis outside the sub so the pump doesn't work, no duct block for the righthand ballast. The supercapacitors start out with 0% recharge rate. There might be more but we only did 2 missions so far. It's got a challenging layout, and I'm a proponent of T1 subs being bad but I like them to function.
Inspector de llantas 2024 年 6 月 20 日 下午 3:46 
good sub brother, make more!!!!"!#!"##"#4124
[Oral-B]Dan the Chef  [作者] 2024 年 1 月 3 日 下午 2:53 
Okay, I moved the turret so it can shoot and I actually connected the docking ports so that'll help!
[Oral-B]Dan the Chef  [作者] 2024 年 1 月 3 日 下午 12:39 
That's weird, I'll take a look!
Pashpa 2024 年 1 月 2 日 上午 1:48 
It doesn't dock and bot can't shoot the upper coilgun!