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I've updated for build 42, and cleaned up some of the code. Stat inconsistencies may be resolved. I'll keep an eye out for bug reports.
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Also, bonus for anyone wondering... HungerDecrease is how much food fills you up when you eat, lower than 1.0 makes food less filling, and you need to eat more, higher than 1.0, you need to eat less. HungerIncrease is how quickly your character gets hungry. Less than 1.0, you get hungry slower, more than 1.0 and your character will get very hungry very quickly.
# Enter the mod loading ID here. It can be found in \Steam\steamapps\workshop\modID\mods\modName\info.txt
Mods=StatsTweaker;88240wagon
# List Workshop Mod IDs for the server to download. Each must be separated by a semicolon. Example: WorkshopItems=514427485;513111049
WorkshopItems=3079044208;2900580391
If you set both Fatigue stats to the absolute minimum as I did, the game doesn't consider this when you go to sleep, instead having a predetermined amount of time you sleep based on your fatigue meter (with a cap). This can result in a relatively minor amount of Fatigue restored (but this restored Fatigue works as intended)
(As I finished writing this whole thing, I just realized that the Restful Sleeper Trait from More Traits mod may be responsible for this. I will post a follow-up if that is the case.)
For drinking water, the game only drinks how much you would need to get your Thirst back to 100 normally.
Food however seems kinda weird, as you can receive the "Satiated" moodle without actually being at max hunger. Not a big problem. Also calorie intake from eating big foods at once seems weird.