Crusader Kings II

Crusader Kings II

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Archi's Vanilla Expansion
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357.972 MB
2023 年 11 月 9 日 下午 3:54
10 月 19 日 下午 3:32
284 项改动说明 ( 查看 )

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Archi's Vanilla Expansion

描述
Link to my CK2 server: https://discord.gg/H2W8w8JYgR

Archi's Vanilla Expansion

This mods simply adds a bunch of flavor like new decisions and many more features

Note: This mod is not meant to be Historical Accurate. I try to make it a little bit of sense, but the mod will mostly have things that wouldnt make much sense, pure for the sake of having content and fun.

P.S. here is this link to the mod if you need to download it manually:
https://github.com/Archidemos/extradecisions

Description:
This mod started out as me wanting to experiment with modding and how it worked untill i wanted to turn it into a releasable mod in which i have and with it some flavor to the game which mainly consists of event and decisions as of this moment. Of course i have plans to further expand this mod and use this as a stepping stone to perhaps other mod ideas.
Credits:
Striped: Merging to my modtsf4: Checking/Fixing problems in the modMartim: Contributing to the modBrightgalrs: Map border for SWMH
The Fall of Rome update:
Updated on: 18-1-2025Hello guys, its been a while since i released a major update. Appologies, my life has gotten much busier and all the while my motivation slowed down in continuing to update the mod, but this doesnt mean that i am done. The other reason why i dont make many changelogs in the steam page is simply laziness and figuring that small updates wouldnt need a description. I appreciate everyone that still plays this mod and still gives me suggestions and shares their experience with the mod, i try to implement whatever has been suggested. Having said that, here is the Fall of Rome update. This update gives you a new startdate in the 400s. Right before the Western Roman Empire has crumbled. The goal is to try and survive as the Western Roman Empire and to expand the empire as far as you can. However, this does not mean that you are only meant to play as the Roman Empires, most landed characters has some kind of flavor. As the Germanic tribes, you can reform the newly added Germanic Paganistic religion and unite the German Tribes trough a decision, the Franks specificly being able to form the Frankish Kingdom, the Arab tribes being able to be unified too trough a decision, besides the many barbarian invasions that will occur, so are there scripted ones that will fire based on historical accurate dates and more to come and nomads that will attack Rome for their loot, simulating the many "raids and sacks" on Rome. There is also Britania that has gotten some flavor such as the abandonment of Britania, the rivalry between the Celtic Paganistic Tribes and the Britano Roman kingdoms, the Anglo-Saxon invasion that will occur later in the game.I hope you will enjoy this update and as always, feel free to join my discord server and or to share your opinions/suggestions/problems in the comments.NOTE: i am aware that there are rulers with alot of demesne size, i figured to just release the update regardless and to add vassals slowly
  • The 400 startdate has been added
  • The Western Roman Empire has a crisis now that you as the player has to fix
  • The Germans get a special decision when they united the Germanic Tribes
  • The Arabs get a special decision when they united the Arabian Tribes
  • The Frankish Tribe has a specific decision to form the Frankish Kingdom
  • Many new religions have been added such as Germanic Paganism, Celtic Paganism, Arianism, Nicene Christianity, etc.
  • Barbarian Invaders will target Rome to try and crumble it by planting their own people with in the lands of the Romans (NOTE: the Barbarian Invaders might be too much and overwhelming, i know. I first would like to see if anyone experiences it being too much or not, it will be fixed once it becomes really impossible to play as the Western Roman Empire)
  • There are specific historical invaders that will occur such as the Franks invading, the Anglo-Saxons invading, the Vandals, the Rashudin Calipahte all invading all in their hisorical dates.
  • And many many fixes to the mod that are too much to mention (and that i totaly did not forget)
Current features:
  • I have added a new society for the Zoroastrian faith with decisions, artifacts and events tied to it
  • I added a whole bunch of new provinces in the balkans ( Hungary, Bohemia, Wallachia, Bulgaria, Serbia and Croatia
  • I added a 633 startdate in which i fixed all the other (relivant) startdates for the most part
  • I buffed the Iqta Government slightly more prior to the last update's major nerf on Iqta
  • I added a negative event to counter you staying 0 decadence forever ( including AI )
  • I have added the Realm Nerf System ( Inspired by the mod, Twilight of Empires ). It basically checks how much Realm Size you have and if you are a King and or a Emperor. Depending on that, you will get severe modifiers.
  • Alot of new provinces have been added to the map.
  • Alot of new trade route all across Europe, Africa and England have been added
  • Disasters on a few realms that you have to resolve if you play as one of them (the HRE or Umayyads)
  • The Papacy is now properly set up/fixed and playable
  • Theocracy Government is now playable
  • Republic Government is now playable
  • You can take more loans and declare Bankrupcy
  • a big load of new/unique buildings from Gold Mines to Theocracy/Republic specific buildings and to Forts even
  • a Dutch Republic formable so you can truly become a Dutch Republic which also has a few unique features
  • a Celtic Empire formable with a event line to go into Civil War with the Holy See and with your Insular Christianity
  • a North Sea Empire/Varginian Empire formable for the Scandanavians/English
  • a Western Roman Empire formable with a bunch of flavor
  • a bunch of flavor and events in India
  • a decision to form the Timurids and the Mongol Empire with its event spawned units
  • Shia decision to Mend the Schism with the other Muslim faiths
  • a Unify Islam decision that offers many rewards
  • More Great Works in the game
  • Unique Governments you can adopt
  • Added the Canal of the Pharaohs to get access from Europe to India
  • Reworked the Decadence system to make it more impactfull
  • a Burgundy formable decision with a event chain
  • For now i gave the Taoist schools a buff
  • Made AI a little more aggresive
  • Added some extra flavor to Russia like a new government and some events with it
  • Muslim Jihads having the New Crusade mechanics with its own artifacts and traits
  • Many more invaders and reimplemented invaders that were turned off in vanilla. These invaders also have their unique events, decisions
252 条留言
JamieStylez 10 月 30 日 上午 5:10 
how compatible is your mod with Cities of Wonder, Flogi's, and other heavy hitters?
Archidamos  [作者] 10 月 19 日 上午 5:20 
@Iboz4 i noticed some problems so i removed the playabillity, i might either add it back or have another way to play them. so its a maybe
lboz4 10 月 18 日 下午 2:37 
Is there a way to play as a normal republic in this mod?
Archidamos  [作者] 10 月 17 日 下午 4:34 
@Mike could you maybe provide me with the event ID, a screenshot of the event or at least the save game before the event happens in my DMs?
Mike 10 月 3 日 下午 4:10 
Why is there an event blocking me from converting Constantinople for my culture/religion and how can i disable it?
Archidamos  [作者] 9 月 13 日 下午 1:36 
sorry for the lack of update descriptions. the reason for that is because i have only been realising small updates where i figured a changelog wouldnt be needed.

Of course i will make a new changelog once i release my major update. its just that its taking a lot of time.

indeed if you would like to see the changes i bring with github, your best bet is to check out my discord server. otherwise please be patient, the mod isnt abandoned. im just too lazy to make changelogs for minor updates
Matim 9 月 7 日 上午 11:05 
@-l6- we have github webhook on our discord now, you can find commit messages there
-L6-CEO86 9 月 6 日 上午 4:54 
I'm wondering if you can keep track of the various updates, what is changed/corrected/added
Brymento 9 月 5 日 下午 6:34 
Man, this mod is great, since there was an update today, I'd like to make a suggestion, maybe give the Maronite Faith a way to mend the Schism, be a special outcome, and have it as a sort of challenge? Eitherways, glad to see the Mod be updated, thank you so much!
7camelriders 8 月 13 日 下午 3:47 
Could you make a submod that only has the great conqueror content? It would be great to play with different mods