安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









At Round Start, Is the player holding an item worth more than 150 scrap? Yes = +30 FEAR
I'm not sure that's quite accurate. ChoosePlayerToHaunt() does do that check and add that value, and that function is only called by DressGirlAI.Start() and DressGirlAI.ChooseNewHauntingPlayerClientRpc(). The RPC function will only be called if the girl's haunt target dies, but Start() is called when the girl is spawned and not at round start.
so what I think happens is that at the moment the game spawns an enemy, if that enemy is the girl, she'll look at what everyone has in their hands and add 30 to the 'fear' level of everyone who has an item worth more than 150