RimWorld

RimWorld

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No Outdoor Indoor Need
   
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Mod, 1.4, 1.5, 1.6
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5 nov, 2023 @ 0:35
24 jun @ 23:36
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No Outdoor Indoor Need

I 1 samling av Cedaro
cedaro's mods
37 artiklar
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Nullify indoor and outdoor need

Safe to add or remove from existing save


What's the difference between that existing "No Outdoor Indoor Need" mod?

That mod disable needs by changing all relevant moodlets to 0, you can still see these need gauges in pawn's tab, and needs themselves are still ticking in the background.

This mod however, use intentionally conflicted condition to prevent need from even spawned off, so no more useless gauges, nor redundant calculation.
11 kommentarer
Egalexandr 7 dec @ 3:49 
If you're using "Slower pawn tick rate", you won't get any noticable change(if planned to optimize game using this mod).
ShepirotGamer 30 jul @ 5:04 
Thanks for the mod, hate it when i have a nuclear facility with anything anyone could want and pawns still have ♥♥♥♥ to moan about
Swordie 11 feb @ 23:03 
Thanks so much for the mod, drives me nuts that my super augmented human who has witness (and done) hundreds of warcrimes gets a little upsetty that they work hard underground… who even has time to think of being inside (and safe) while you work.
Ethereal 16 okt, 2024 @ 15:37 
"dude just buy this 20$ expansion that can also do it" yeah man for sure
Hasta Tria 12 jun, 2024 @ 8:42 
Dude.. there is already a mod that disables need to eat and i believe it is vanilla biotech archite genes/alpha genes
Singularity 2 maj, 2024 @ 6:52 
hey can you make a mod that disables the need to eat?
im playing with undead skeletons and hate how they need to eat rice
AND NO such mod or gene or devmode options exists
like i feel like this is such a basic thing to disable in a sandbox game
Holarula 28 mar, 2024 @ 1:16 
Nice!
Cedaro  [skapare] 6 nov, 2023 @ 0:47 
@Stellarnuts yes, a little better :/
Stellarnuts 6 nov, 2023 @ 0:30 
is it increasing the game's performance by disable moodlate calculation?
Cedaro  [skapare] 5 nov, 2023 @ 19:55 
up to you