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Hireable Merchants!
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13.10.2023 klo 14.06
14.10.2023 klo 8.37
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Hireable Merchants!

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This is the result of 4chan /vg/ /keng/ wondering if it was possible to have merchants set up shop at your base.

Took on that challenge and it turns out, you can have merchants set up at your base! And the best part about this is that it makes use of the Free Traders faction, which is a group that is hardly used in Vanilla game.

Here's how this works. The Trader Depot over at Smuggler's Bar is home to these merchants that you can hire to stay at your base like you would mercenary security. Even have a set duration on how long they stay.

Except you can trade with these guys even while at your base. And they come with different types of merchandise to sell.

Note as these guys are essentially repurposed wandering traders, they are not gonna move into whatever shop you make and run it there. Instead, they'll just patrol the base. So make sure to keep the merchant safe.

--Special thanks to 4chan /vg/ /keng/ for suggesting this idea. Do visit the place, its a location where mods are consistently being made where you can suggest your own or ask for help in making yours.
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11.10.2024 klo 17.54
trade depot markup oversight
PlayerEmers
25 kommenttia
Muscarine 17.10.2024 klo 5.54 
All 3 of the bars are willing to buy Illegal Goods at a high markup, and Smuggler's Run 15 seconds away actually sells Narcotics

And if you're willing to put an extra 2 minutes of your time, you can also dump the entire Swamp's production on them since they're right next to it

Would you consider making Illegal Goods forbidden at the Trade Depot to remove that super cheap money exploit ?
|_| Clyax 19.9.2024 klo 9.58 
@Myst_Leissa But it's possible. That's good to hear. Thank you for your insight into this and the difficulties of making it work.
Myst Leissa 18.9.2024 klo 12.53 
@|_| Clyax Aug 7 @ 5:38pm there is a function in the dialog editor to "Pay funds" all you would need to do is set the dialog to check that the recipent of the funds was the dialog user "IF_PLAYER", on the economic changes. Generally though I consider BEING PAID to have convenience a cheat for the player involved, and would likely mark mods doing such as having the "Cheat" Type. Also bear in mind, that the dialog is particularly finicky, and editing it is not exactly easy (i had trouble with my mod repeatedly giving bread randomly to everyone because it was on the wrong step of the dialog)
TheHydraulicAmor 4.9.2024 klo 11.02 
Can they just follow you also
Don Fuego  [tekijä] 4.9.2024 klo 8.35 
@Seven That is the result of you sending them before you had a base. It's the same as sending mercs to a place that doesn't exist. They just wander off. Just import and rehire.
Seven 2.9.2024 klo 16.20 
I hired 3 merchants to follow me before i built my base and ended up losing all of them and not being able to find more, is there a fix to this or a location i can check?
|_| Clyax 7.8.2024 klo 14.38 
One idea I have is to make it so they pay you . This way it is like allowing the traders to set up shop in exchange for paying rent on the area in your base where they set up shop.

I know that this is using code from mercenaries where you have to pay them, but what if you set the payment to a negative value? Would it end up with them paying you? If that doesn't work, maybe there's another work around.
Ravayen 7.8.2024 klo 8.39 
If this is still being updated, any chance you could tone down their comment frequency a little after a while the constant speech bubbles in base gets annoying. Small thing i know but hey ho feedback.
Gryst 23.1.2024 klo 8.21 
2 in 1! got a merchant plus decent guards at my base because of this. Great Mod!
JUST1C 11.1.2024 klo 3.29 
good mod