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Note that an "airlock" per the wiki doesn't actually count as an airlock if it doesn't have a docking system in there. Side airlocks for outer-ship access are basically dead space as far as pricing goes.
I am definitely not a fan of the most recent pricing equation. In earlier versions, you got a bonus for having more total rooms. That was abusable in a different way, but at least it made sense. I think it's totally reasonable to get a price bump for having several different cargo compartments etc.
A real ship should probably have a towing room which is not very large, because it's also your airlock (?).
The game punishes you on price for having compartments, but they greatly improve the survivability of the vessel versus impacts like micrometeors.
If you're building a ship without a reactor, you should use a towing room as your catch-all instead if you've got the parts for it.
Finally, reactor don't need to be functional. You need the field coil (the 2part thing), maybe the "cover" (the 4 parts one). Rest is not mandatory. Feel free to add as many reactor part as you have though, for the multiplier.
Then, put as many (expensive) items that don't change the room in that order or priority :
1/luxury bedroom if you have beds
2/wellness room (everything that's not engineering related)
3/reactor room (everything that doesn't fit in the other 2 rooms).
There are no point in doing anything else (the game doesn't count number of rooms anymor apparently), and those are the highest multiplier you can get for those items.
4/pressurize.
5/remove all pump but the one used to pressurized. They are not counted in the price, so you give them for free.
Sorry if I sound flippant: just spoke to a guy who had the same issue and he figured out that he was missing the sensor. Adding that turned a failure into a solid profit.
I bought it, added a battery, fixed the connections, added a nav console and brought it back to station (it was 40km away or so to begin with).
Afterwards I added a heater and repaired the whole thing.
It would'nt sell for more than 170k, and the thing was to small to begin with to section off many rooms (looked like a racing vessel).
I'm thinking the problems were that the vessel was more expensive because of the short distance and the fact that it had 80% of its components already. And thus the end result wasn't worth it.
Am I missing something that could've saved the process, from what I'm describing here?