Limbus Company

Limbus Company

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Seven Association Guide (Update 1.33.1)
由 Raviolli 制作
Seven Association Id's overview/guide and Pseudo-Rupture guide.
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Summary
Seven association focuses on Rupture, by all of it's Ids inflicting it, they also have focus on Glut. sin, with all of their passives using it.

When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.

This status effect can be rather tricky to work with, it can be underwealming at times, but with the right setup, it can quickly blow through boss gimmicks.

The name of the game is maintaining Count, there aren't a lot of Ids that finish on a positive count, most of them are negative ou neutral, so Ids like W Yi Sang or EGOs like Dimension Shredder or Ebony Steam are really good.

Chart by: u/Man_Person_Best_Hero

Id's TL;DR

Good damage dealer with neutral rupture generation.


Versatile support with good damage and positive/neutral rupture generation with her EGO.


Good rupture inflicter with positive rupture generation.


Good damage dealer and with a good passive, neutral rupture with his EGO.


Best clasher and really good support to slash.





[Addendum] All id's and EGO are considered in Uptie IV.
[Faust] Seven South Section 4 ★★★
Before The Tea Cools: [3x Glut. Owned] When attacking with a damage type the target is "Weak" or "Fatal" (Resistance>x1) to, gain 1 Poise for each Rupture on target before the attack (Max 20 per turn)

Her passive is a nice damage boost on Slash weak characters or staggered enemies, outside of this scenario, it ist much useful.

Predictive Analysis: [Envy x3] (Slash)
4 + 3 ◯◯◯
Coin Power +1 for every 3 Rupture on target (Max 2)
2 [On Hit] Inflict 3 Rupture

Her first skill is pretty generic, it can roll a 10 or a 12 with rupture.

Dissect Target: [Gloom x2] (Slash)
4 + 4 ◯◯◯
Coin Power +1 for every 6 Rupture on target (Max 2)
[Clash Win] Inflict 3 Rupture Count
1 [On Hit] Inflict 3 Rupture
3 [On Hit] If target hax 6+ Rupture, inflict Weakness Analyzed next turn

Her second skill can roll decently high for a second skill when the target has rupture, or even without rupture, its a nice damage dealer.

Profiling: [Glut. x1] (Slash)
5 + 4 ◯◯◯
[On Use] Deal +10% damage for every 3 Rupture on target (Max 50%)
[Clash Win] Inflict +2 Rupture Count
2 [On Hit] Inflict 3 Rupture
3 [After Attack] If target is Staggered or defeated, gain 1 Haste and 1 Slash Power Up next turn

Her third skill deals a pretty good amount of damage, plus you can get a nice damage boost on stagger or kill.

Summary: Faust Seven South Section 4 is a nice damage dealer for rupture teams, by having neutral rupture generation, unlike other rupture characters that have negative rupture generation. She is pretty decent but requires a rupture team to really shine.
[Outis] Seven Association South Section 6 Director ★★★
Grasping Vulnerabilities: [3x Glut. Res] When attacking a target with a damage type the target is "Weak" or "Fatal" to, deal +10% damage.

3x Glut. Res. is really easy to activate with a seven team, but 10% more damage will not change a lot.

Predictive Analysis: [Glut. x3] (Blunt)
6 + 4
In a clash, the opponent has -2 Clash Power.
1 [On Hit] Inflict 1 Paralyze next turn
[On Hit] Inflict 1 Rupture

All of her skills have the -2 Clash Power on then, making her first skill a 12 on paper.

Field Command: [Sloth x2] (Slash)
5 + 5 ◯◯
In a clash, the opponent has -2 Clash Power.
1 [On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 2 Defense Level Down next turn
2 [On Hit] Inflict +2 Rupture Count
[On Hit] Inflict 2 Defense Level Down next turn

Her second skill is a nice slash skill, and powerfull debuffer, and it also has positive Rupture Count.

Exploit the Gap: [Lust x1] (Blunt)
6 + 2 ◯◯◯
In a clash, the opponent has -2 Clash Power.
If target has 7+ Rupture, Coin Power +2
1 [On Hit] Inflict 2 Offense Level Down next turn
3 [On Hit] Deal bonus Slash damage by 15% of damage dealt
[On Hit] Inflict Weakness Analyzed next turn

The third skill rolls high and inflicts Weakness Analyzed, its a good suport skill.

Summary: She is quite versitile, even in non-rupture teams, on top of heaving a really good speed range, she can act as good support.
[Heathcliff] Seven South Section 4 ★★
Instictive Read [4x Glut. Owned] When attacking a target with a damage type the target is "Fatal" to (Resistance>x1.5), inflict +1 more Rupture with skill effects.
If 4 or more surviving units, including this unit, are Seven Association Fixers, additional +1 more Rupture.

His passive is good, or useless depending on the enemy, it can make he into a powerfull rupture inflicter, or do nothing.

Intuition: [Wrath x3] (Slash)
3 + 4 ◯◯
If target has 6+ Rupture, Coin Power +1
1 [On Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
2 [On Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture

His first skill doesn't roll high, but it's good for inflicting Rupture.

The Wrap—Up: [Envy x2] (Slash)
6 + 10
[Clash Win] Inflict +1 Rupture Count
1 [On Hit] Inflict 3 Defense Level Down next turn
[On Hit] Inflict +2 Rupture Count

His second skill is really good for inflicting Rupture Count, which is really important in a Rupture team.

Forensics: Glut. x1] (Slash)
4 + 2 ◯◯◯◯
If target has 6+ Rupture, Coin Power +1
1 [On Hit] Inflict +3 Rupture Count
2 [Heads Hit] Inflict 1 Rupture
3 [Heads Hit] Inflict 1 Rupture
4 [Heads Hit] Inflict 1 Rupture
[On Kill] Inflict +2 Rupture Count against the enemy with the lowest Rupture Count

Summary: Outside of a rupture team he is pretty useless, but on a rupture centric team, he is pretty amazing for the rupture infliction.
[Yi Sang] Seven Association South Section 6 ★★
Keen Observation [4x Glut. Res] In a clash, the opponent has -2 Clash Power.

His passiveis really good, it can change the outcome out a battle by actvating it.

Flèche: [Gloom x3] (Pierce)
5 + 7
1 [Heads Hit] Inflict 2 Rupture

His first skill is a generic seven skill, on part of being good for generating Gloom resources, it isn't really good.

Riposte: [Glut. x2] (Pierce)
5 + 4 ◯◯
[Clash Win] Inflict 3 Paralysis next turn
[Clash Win] Inflict 1 Rupture Count
2 [On Hit] Inflict 1 Fragile next turn
[On Hit] Inflict 1 Rupture

His second skill doesent have a good roll range, but it has really good debuffs.

Moulinet: [Sloth x1] (Blunt)
5 + 3 ◯◯◯
1 [On Hit] +1 to Count of effect applied by the last Coin
2 [On Hit] +1 to Count of effect applied by the last Coin
3 [On Hit] Inflict 1 Pierce Fragility next turn
[On Hit] Inflict 1 Rupture

His third skill has a good roll range, and does a good amount damage, on top of inflicting Pierce Fragility.

Summary: He is really good for a rupture team, because of his EGO Dimension Shredder, it has a really good passive, which make your attacks not deplete rupture count, basically he is a good support.
[Ryoshu] Seven Association South Section 6 ★★
C.I.H. [5x Glut. Owned] Deal +10% Slash damage this turn.

10% damage isn't going to change the world, but is nice to have.

Slash: [Sloth x3] (Blunt)
4 + 8
1 [On Hit] Inflict 2 Rupture

Her first skill is a generic skill, a part of being named slash and being a blunt type skill, it isn't special.

Upper Slash: [Pride x2] (Slash)
4 + 14
Skill Power +2 Against units with Slash Fragility.
[Clash Win] Gain 1 Attack Power up next turn.
1 [On Hit] Inflict 2 Defense Down

Her second skill can roll really high with the right setup, on high sp, it becomes a good source of damage.

Swash: [Glut. x1] (Slash)
4 + 5 ◯◯◯
[Clash Win] This skill applies 2 additional stacks of Slash Fragility
1 [On Hit] Inflict 3 Slash Fragility next turn

The third skill is really good, it inflicts a pretty good amount of Slash Fragility, making other slash characters like Seven Faust and W. Don do a stupid amount of damage.

Summary: She is the best clasher of the Seven Ids, and she inflicts a really good amount of Slash Fragility making she good even in non rupture teams, the only bad part is that most of her skills are 1 coin attacks, making she inconsistent in low sp situations, and the fact that she doesent have any rupture support.
Teambuilding
Seven Association is mainly focused on Rupture, making other Rupture Ids have good synergy with them.

W Corp. L3 Cleanup Agent Yi Sang: W Corp Yi Sang is almost essential to Rupture teams, he can apply a insane amount of Rupture Count with the right setup.

Lobotomy E.G.O::Red Sheet Sinclair: This id is really good with other Seven ids if you know how to play around with the talismans.

K Corp. Class 3 Excision Staff Hong Lu: K. Lu on top of being arguably the best tank in the game, it has a good support to rupture by playing around with his K Corp. Ampule, plus he has his Dimension Shredder EGO, that increases his rupture support.

G Corp. Manager Corporal Gregor: He can act as a damage dealer, by using the rupture inflicted by the other Ids, plus he can act as a false tank, by his self-healing skills.

W Corp. L2 Cleanup Agent Meursault: He is good as a support, by using his support passive he can help set up rupture.

Rosespanner Workshop Fixer Gregor: Rose gregor is good as a Rupture Count generator, by playing around with his charge stat, also he has tremor support and is good paired with the next Id, and if you do not have W Yi Sang

LCCB Assistant Manager Ishmael: LCCB Ish is a good if you want a Id that has high damage and positive rupture generation, her only problem is that only her third skill generates rupture, if you want to use a hybrid between rupture and tremor, she is a must.

E.G.O.

Dimension Shredder Yi Sang: this ego is really important if you want to use Seven Yi Sang, it's passive makes your attacks not deplete rupture count, and it does a lot of damage.

Dimension Shredder Hong Lu: Less important that Yi Sang EGO, but it inflicts potentially 5 rupture count on it's target.

Ebony Stem Outis: It's passive is simmilar to Dimension Shredder Yi Sang, making her attacks do not deplete rupture count on heads hits.

AEDD Gregor: It inflicts Spark Discharge, which makes all gloom attacks have neutral rupture generation.
E.G.O. Gifts
Talisman Bundle - 143 ✪
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture Potency on target.

When using a Slash Skill, inflict 4 Rupture Potency instead.

This gift isn't the best Rupture ego, but it can help you genarate potency, and most of the skills that inflict Rupture are Slash, so more Rupture.

Crown of Roses - 144 ✪
Turn Start: inflict 4 Rupture Potency on a random enemy(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 2 Rupture Potency on all enemies at Combat Start.

I personally dont like this gift, it isn't consistent on it's application, but aside that, you will be activating a lot of Glut. Abs. Res. so it can be useful on the right circunstances.

Thunderbranch - 252 ✪
When inflicting Rupture Potency with Skill effects, Inflict 1 Rupture Potency and +1 Rupture Potency Count on target.

Thunderbranch is god tier, simply put, it fixes the main problem with Rupture, that is count, it removes a lot o headaches that come with using a Rupture team.

Standard-duty Battery - 269 ✪
When hitting an enemy with a Skill, inflict 3 Rupture Potency on target.

If the Skill's Affinity was Envy, inflict 5 Rupture Potency on target instead.

It's literally a direct upgrade to Talisman, it's really good for applying potency.

Barbed Snare - 187 ✪
Turn End: Inflict Rupture Potency on all enemies equal to their current Speed values.

When activating Lust Absolute Resonance, apply 3 Rupture Potency and +3 Rupture Count to a random enemy at Combat Start.

This gift can vary on it's application and it isn't consistent, Lust isn't really present on Rupture id's aside for skill 3's, so i dont recomend you pick this one up.

Thrill - 384 ✪
Turn Start: inflict 3 Rupture Potency and +3 Rupture Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture Potency x Rupture Count) Gluttony damage to all enemies with 3+ Rupture Count (for Abnormalities, each Part is considered individually) then reduce Rupture Count by 2.

This gift can be really good or really bad depending on your gifts and team, on one hand it can help you deal more damage on the end on a turn, like with Burn, but if you dont have a Thunderbranch or a W. Yi Sang it will nuke your count on the end of a turn.

Broken Revolver - 209 ✪
Turn Start: enemies with Rupture have their 'Offense Level' reduced by 3 for the turn.

This gift basically gives you a +1 clash power agains enemies with rupture, and it doesen't have any drawbacks, so it's quite good.

Fluorescent Lamp - 219 ✪

Fluorescent Lamp
Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up or 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 1) times.

This gift is good, but it's inconsistent, it's worth picking up though.

Enrapturing Trance - 416 ✪
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture Potency. (Not counting E.G.O Skills)

When hitting an enemy with a Skill, inflict 5 Rupture Potency.

When Rupture Count on an enemy drops below 1, consume 10 RupturePotency instead of Rupture Count. (This effect ends when Rupture Potency drops below 10)

You gain this gift when you fuse Talisman with the Standard-duty Battery, it's really good on the endgame, with a full Rupture team and gifts, it can easily nuke a boss or two.




P. S.
From time to time some images in this guide break, i will do my best to keep the guide updated, so if you find some images missing this is the reason.

Any feedback is welcome, and stay safe ;)
13 条留言
silversnow 2023 年 12 月 18 日 下午 4:43 
great guide! i just got the rupture team guide idea but somebody has gotten there before me
Raviolli  [作者] 2023 年 12 月 15 日 上午 6:56 
Thank you <3
thefartpromax 2023 年 12 月 15 日 上午 6:42 
Coolest guide I've ever seen.
Raviolli  [作者] 2023 年 11 月 18 日 下午 2:03 
thank you so much! , i really like the secret service theme the got going so thats my reason to like them so much, well my favorite faction is is nagel und hammer but i've spent too much time on this guide so thats what i know for hahahahaha.
Rollie 2023 年 11 月 18 日 上午 11:52 
You made a great clear overview for the 7 ID's and Rupture so good job on that.

I really like the seven association characters they have top tier art and story to their ID's and W Yi Sang is very cool as well so after the s3 conversion to threads I invested in it and as fun as the rupture team is to use it can be a little tedious at times and at best matches what a bunch of non synergy ID's could do without any of the set up but when everything aligns it has that occasional very satisfying moment.

I do still have some improvements to make but need to gather up some more thread for a few UT4 on ID and E.G.O that should make the rupture count more manageable.
Raviolli  [作者] 2023 年 11 月 10 日 上午 3:56 
Sure am, he has become my favorite Id in the game after all, when i have the time i will update it
Zalgo 2023 年 11 月 9 日 下午 10:04 
Are you gonna update this guide with W Yi Sang being a viable inclusion into Rupture?
Raviolli  [作者] 2023 年 10 月 30 日 下午 3:14 
Thank you so much!
GhoulGutMe 2023 年 10 月 30 日 上午 8:45 
This guide is amazing! The inclusion of images is really eye catching and makes it look just that much better, and the info is awesome.
Raviolli  [作者] 2023 年 9 月 28 日 上午 3:47 
True, i seem to have forgotten Rose Gregor and LCCB Ish, i will add them to the guide later. Thanks for the remider.