Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
You can make the gray colors lighter in an image editor (like Gimp or even Paint would probably be fine) to have them appear brighter in-game. I suggest editing a copy of the file and renaming the original so you can go back to it later for easier comparison. The skin will use whichever one is named "Hexagon128_2.png"
If you're referring to the white dots that fly toward the screen that are mostly visible during slower parts, that's the air debris. You can make them brighter by editing the "Hexagon128_2.png" file in the skin folder. Generally I kept them less intrusive because they can easily be distracting, and I don't have any intention of making them drastically different from how they are now.
I also know that different modes can effect how they appear (eg. in some modes they change size when you hit a block) so it may be worth checking some different modes out.