Total War: WARHAMMER III

Total War: WARHAMMER III

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Nakai And Defenders of the Great Plan
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1.014 MB
12 sep 2023 om 15:50
4 sep om 13:23
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Nakai And Defenders of the Great Plan

In 2 verzamelingen van Incata
Total War Warhamer 3: Gameplay Mods
75 items
Multiplayer
77 items
Omschrijving
General description


This mod focuses on improving the Nakai faction through different means, one of them is to considerably improve the defenders of the great plan, allow them to recruit and behave like a normal faction.


Nakai faction


-The Kroxigor unit is now available from the first level of the Nakai Horde main building.
-The kroxigor unit is now available from the first level of the main building of the minor hordes and its local recruitment is allowed.
-Each level of the main building of the minor hordes provides an additional slot for local recruitment (maximum 4)


Defenders of the great plan


-They can recruit units and behave like other factions (full list of units below)
-The garnishes have been modified and greater diversity has been granted depending on the selected gift (it has 3 different ones)
-More effects have been added to buildings depending on the selected gift
-They generate more resources per settlement to be able to better maintain their own armies.

Their armies will always be commanded by Ancient kroxigors and this is their roster:
kroxigors
carnosaur
razordon
stegadon
feral dread saurian
feral cold ones
salamander
bastiladon
troglodon
coatl


Garnishes and Gifts


The garrison of the main building has been modified, it now consists of 4 Kroxigors and 2 Fera Dread Saurian.

Don itzl
This building provides 20% field movement capacity for armies starting in this region.
Also provides additional garrison 4 sacred kroxigors and skink chief

Don quetzl
This building provides a reduced maintenance for all armies in the region of 15%.
Also provides additional garnish 2 carnosaur, 2 stegadon and saurus scar veteran

Don xholankha
This building provides an increase to local recruiting capacity by +1 in the region.
Also provides additional garrison 2 razordon 2 salamander 2 bastiladon and skink priest beasts


Miscellaneous


For the modification of the defenders of the grand plan I have analyzed many possibilities but in the end I decided to opt for a somewhat unique and peculiar configuration instead of turning it into another lizarmen faction, as you can see it is based on the wildest aspect of this faction and Although it may seem that this gives Nakai too much power, I will ask you 2 questions: In your campaigns, how many times has Nakai been among the top 10 positions in military strength? In your campaigns how many times has the Nakai faction been eliminated?
I have no more questions gentlemen.....

This mod is inspired by the mod Active Defenders Of The Great Plan by Lex_The_Great


⚡ Support & Discover More Mods ⚡


Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


Subscribing and adding to favorites is fine, but if you want other people to see the mods you enjoy, try them out and, if you like them, press 👍. I see mods with 3,000 downloads and only 80 reviews, and that makes me ☹️. People who are dedicated to making mods will really appreciate it. Thank you

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
78 opmerkingen
shnavooz85 18 nov om 5:43 
it works. also something i found out on accident is you can expand the roster of defenders with the lizardman expedition mod.
shnavooz85 18 nov om 4:39 
im gonna try and test a new campaign with auto resolve mod.
shnavooz85 18 nov om 4:29 
i dont normally use auto resolve mods. but do they activate instantly? i assume so since i got a valiant defeat yet when they only lost like 30 peasants it was a phyrric victory medium.
shnavooz85 18 nov om 4:23 
i dont think the auto resolve effect it
shnavooz85 18 nov om 4:13 
i know its working since it allowed me to defeat the army even though last time i couldnt.
shnavooz85 18 nov om 4:13 
yeah the auto resolve mod doesnt effect the defenders of the great plan
shnavooz85 18 nov om 3:59 
ill try
Incata  [auteur] 18 nov om 3:35 
@shnavooz85 You could try using an auto-resolve mod to see if that changes the situation.
shnavooz85 18 nov om 3:16 
since its kind of annoying to see my vassal have a stupid powerful army js to die to a minor faction and 50 peasants they found at a bus stop
shnavooz85 18 nov om 3:16 
is there a way to fix it?