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报告翻译问题









Additive.
Lets say you have 50 Stacks = 250% dmg.
The 250% will be added on top of other %-modifiers.
Thx for the kind words and indeed, you have found a mistkae.
Thx again for pointing it out.
Thx for your kind words.
The Stats you should take are completly dependent on the char and build you are aiming for.
As a general rule I go for:
Pumping up %damage, until I oneshot almost all early trash mobs.
Then I start pumping Attack Speed, Multistrike, Crit Chance and Crit Damage.
Also put 100% into Force, which is good for things like Ring Blades.
I always try to use Equipment with unique stats like Pickup Range (Gloves) and then counter the stat loss via Shards.
If you go for DoT Builds, you want to increase Effect Damage, although DoT Builds are weaker compared to direct damage.
The amount of Shards into %damage depends also on Torment Rank, since for higher Artifact Runs you will need more, but too much damage are wasted points, since overkill does nothing for you.
TL;DR
Use Equipment with unique effects and counter the stat loss with shards.
w/o counting Base Stats:
Multistrike > Crit Chance > Attack Speed > Base Damage > Crit Damage > Damage
This is based on the amount of possible sources for those stats, IMO.
%Damage is indeed the most common one and can be seen as another exchangeable resource.
Affliction increases the dmg of Burn, Frost and Spark, but only those.