tModLoader

tModLoader

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The Adventure Squad!
   
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
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100.447 KB
4. sep. 2023 kl. 11:21
6. apr. kl. 20:17
8 ændringsbemærkninger ( vis )

Abonner for at downloade
The Adventure Squad!

Beskrivelse
Welcome to the my little (and maybe the first?) pack of followers for TerraGuardians

There are 5 of them currently Nathan, Logan, Hero, Shiro, and Nago

Get them on your side by using the bags you'll be given with a new character or just use cheat sheet

Starter items for each are as followed

Nathan starts with a Wooden Sword and Finch Staff

Logan starts with a Tin Broadsword

Hero starts with a Wand of Sparking

Shiro starts with a Wooden Bow and some Arrows

Nago starts with a Copper ShortSword

Do you just want these guys and no Guardians? You can have just these guys with no guardians by disabling "Enable Mod Companions to spawn" in the TerraGuardians config.

Want to make your own follower? check out the base here: https://github.com/nakano15/gaomonmod1dot4

Have some questions about them or TerraGuardians as a whole? join the discord!: https://discord.gg/Bz6vwUa7X3

Credit: Nakano15: For the base and just generally being cool. Thanks Nakano!

The Binding of Isaac: Bag sprite

Version 0.2 includes a few small fixes for things I missed in the first version

Version 0.3 is a small patch to some dialog triggers.

Version 0.4 is a small patch to their combat trigger rates.

Version 1.0 Happy new year! This is a pretty big patch bring two new followers as the current cap is 5 in the team at once. Also some fixes and new dialog for the others. Unique starting items too.
Oprindeligt skrevet af tModLoader newfollowers:
Developed By Shiro

Version 1.2 Added missing hit and death sounds to all followers and added some more dialog to everyone too.
50 kommentarer
Shiro (Festivized)  [ophavsmand] 4. dec. kl. 17:53 
They don't spawn naturally you get them from bags a new character starts with or you can cheat them in. It's like that as this is more of a personal mod for setting up my playthroughs
[NEO] P0pe0nD0pe554 4. dec. kl. 17:35 
I'm almost to Golem in my current playthrough and haven't seen these spawn naturally. Does this mod have to be present at world start? I thought it was but have never seen them.
Partnerbot 12. nov. kl. 13:40 
I actually have had the same bug, from my testing, it was authentic races, something to do with how authentic races ♥♥♥♥♥ with player sprites.
Shiro (Festivized)  [ophavsmand] 7. nov. kl. 9:55 
Uh no I don't, but I'm gonna assume it's some sort of mod conflict
Blume 7. nov. kl. 9:33 
do you know why in my game the companions are just sliding around rather than playing the walking animation?
Shiro (Festivized)  [ophavsmand] 16. okt. kl. 8:48 
Only way you can adjust them is by editing the source and recompiling https://github.com/AnnoyingGuide/newfollowers
Partnerbot 16. okt. kl. 2:11 
are there appearances adjustable or are they what they look like as is, i ask because theres some modes i was looking at that affect your character before you actually make it.
Shiro (Festivized)  [ophavsmand] 25. aug. kl. 6:32 
nope
Hello, is there a version of your mod for 1.4.3?:voxel_smile:
Lunixtyllia 1. juni kl. 10:48 
Thank you this is exactly what im looking for sent ya an award