边缘世界 RimWorld

边缘世界 RimWorld

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Goji's Fantasy Race: Merren
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
2.756 MB
2023 年 8 月 26 日 下午 2:56
11 月 26 日 上午 8:08
11 项改动说明 ( 查看 )
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Goji's Fantasy Race: Merren

描述
This mod adds two merfolk inspired xenotypes. Inspired by tales of mermaids and sirens, these races thrive in the water and rain.

This mod adds new genes that interact with water, new abilities themed around water or being in water, a new focus type for psycasters, a cute new squid dryad that has a special interaction with water, and (if VPE:More Plants is installed) new waterborne plants.






The tail colour is randomly decided when the pawn is first generated


































*Watermill is a non-seethrough building. In vanilla rimworld buildings like this will block the green linking line for meditation object. If you don't see the line, don't worry, we tested and it works just fine!



Q: I spot a bug! Can I leave some feedback & suggestion?
A: Yes. Feedback are welcomed. This mod is a commissioned result and brought to you by a small team of coder and artists.
We have done some small scale testing but bugs may be expected. Balance suggestion will also be considered given enough reasoning.

Q: Will you add X/Y/Z?
A: Unlike the previous answer this is a no from me. Mod commission cost and I do not intend to spend more on this mod. If you really want to add stuff please consider visiting the rimworld mod market: https://discord.gg/mVXqyvFr

Q: Why do my merren constantly try to move out of water?
A: Because vanilla pathing system regards water tile as more costly. They do not take our genes into account.
Unfortunately, as a xeno mod we are certainly not touching the pathing system because it will wreck all kinds of havoc.

Q: Will you add synergy for Dubs Bad Hygiene? It would be cool for them to restore hydration need by taking bath.
A: Synergy for DBH is now added. Player wish to use this function will have to manually turn it on in the mod setting. It is defaulted to off because this synergy is not balanced.

Q: Why do you add 'charming' and 'keen reflex' genes when they are not used by either of the races?
A: They were originally designed for them but was scrapped for balance reason. I figured they are still useful for general use. You can use them to make your own succubus xenotype or melee super soldier etc.

Q: I want my own colour of fishtail, how'd I do that?
A: You can edit it in xml, even using a notepad like me. Here is a image example of the template


Q: Why is the cover art a man? Where is my mermaid waifu?
A: Because I like men. Female models are included and you are free to play the way you want.

Q: This is a series? Are you planning to make more race mods?
A: Yes I am. Although I am merely a commissioner and the publish of next mod will greatly depends on the availability of coder/artist. We are currently making a mushroom + snail race mod that expands on spore abilities and syncretic evolution. I hope they could meet you soon!



Arquebus - both xml and C# coding
pphhyy - merfolk models (both adult and child)
Sir Van - the gene icons and special visual effect of Siren Song
Visandar - the workshop preview art
DanDman - the plants, dryad and lantern item
dendroid101 - special sound effects for merfolk abilities
goji - commissioner and infographics

The race showcases in the infographic also used Roo's hair and birthmark mods, check them out!

GitHub Link: https://github.com/LinnielDW/StagzMerfolk/tree/master
Licensed under Creative Commons[creativecommons.org]. You have our explicit permission to readopt and readapt.
热门讨论 查看全部(4)
5
2024 年 4 月 15 日 上午 8:56
My merren's tail wont draw, is this my fault?
Kalter Stahl
4
2024 年 4 月 10 日 下午 4:28
Does this not work with Big and Small Genes?
Kalter Stahl
2
2023 年 11 月 20 日 下午 8:57
backstories
8^y
277 条留言
King Matt 👑 11 月 28 日 上午 10:36 
What a surprise! Thanks for updating. I got so excited when I saw this
Talvi Jam Jar 11 月 25 日 上午 4:17 
Thank you for the update! this mode is amazing, very tastefully done
BigMeanieLady 11 月 22 日 下午 11:09 
yessirrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
pug 11 月 19 日 上午 4:13 
Thanks for the update!!!
zeus57007 11 月 18 日 上午 11:42 
EEEEEEE, THIS IS FINALLY 1.6?! THANK YOUUUUUUU!!!
SCyanLight 11 月 18 日 上午 4:18 
Thank you so much i love this mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:meephappy:
神说万岁 11 月 18 日 上午 12:58 
thank you for the update!
Fenchel-Honig 11 月 15 日 上午 2:52 
thank you for the update!
royallyTipsy 11 月 15 日 上午 1:36 
Vanilla now has a gene, Webbed Phalanges, that seems to do exactly the thing that you wanted for Aquatic. If you can convince Taranchuk to take a look at it and tell us if it works, that's be hella nice. I tried to look at it myself but pathfinding is just one of those systems that's hard to get for novice to wrap her head around.
Goji  [作者] 11 月 15 日 上午 1:27 
@royallyTipsy, Hi, thanks you for the comments. I’ll take a note of what you said and let taran know. I’m ultimately a coding inept and might have missed things here and there. Really good news to know 1.6 have native water cell cost though.