Urbek City Builder

Urbek City Builder

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Industrial Mod V2.3
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128.777 MB
26.8.2023 klo 2.02
28.10. klo 11.57
25 muutosilmoitusta ( näytä )

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Industrial Mod V2.3

Kuvaus
The Industrial Mod V2.3

Guide below :
https://docs.google.com/document/d/1XlK1X4UHrhQa9BivVNUunA4wjwJeYgrXsJRRwIfFliw/edit?usp=sharing

contains +130 new buildings/evolutions
which represent +200 new models

------------- Special Thanks ---------------
- tasjek (testing)
- AlksEU (designing)

---------- Description -------------
Sometimes, it could be hard to produce some resources.
This mod add new ways to produce resources.

---------- Important notes -------------
This mod is designed to fully work on Temperate and Valdivian forest maps
Think to add the industrial vehicle mod also :)

---------- Content V 2.3 -------------
- (New Buildings) Add 1 model for Biomass burner evolved
- (New Buildings) Add 1 model for Basic air filter
- (New Buildings) Add 1 model for Basic dual air filter
- (New Models) Almost all building now has a variant

---------- Content V 2.2 -------------
- Overhaul settings to makes the mod easier and more fun to play.
(Maximum pollution increase to have strike)
(radius increase for required logistic centers and trading dock)

---------- Content V 2.1 -------------
- (New Buildings) Add 1 model for Food Business Center
- (New Buildings) Add 1 model for Wood Business Center
- (New Buildings) Add 1 model for Iron Business Center
- (New Buildings) Add 1 model for Steel Business Center
- (New Buildings) Add 1 model for Goods Business Center
- (New Buildings) Add 1 model for City Business Center
---------- Content V 2.0 -------------

- (New Buildings - VALDIVIAN FOREST ONLY) Add 1 model for Red Fruits Export Complex
- (New Buildings - VALDIVIAN FOREST ONLY) Add 1 model for Yellow Fruits Export Complex
- (New Buildings - VALDIVIAN FOREST ONLY) Add 1 model for Lilac Fruits Export Complex
- (New Buildings - VALDIVIAN FOREST ONLY) Add 1 model for Black Fruits Export Complex
- (New - VALDIVIAN FOREST ONLY) Iron & Steel Import Complex can now export Valdivian Fruits

---------- Content V 1.9 -------------
- (Rebalance) increase range by 1 of trading import/export port of needed logistic centers and trading port to facilitate maritime trading.
- (Rebalance) increase range by 1 of trading import port of needed trading export port to facilitate maritime trading.
- (New Buildings) Add 2 models (open/closed) for the Trading Import Port Food
- (New Buildings) Add 3 models for Modern fishing port
- (New Buildings) Add 2 models for Modern fishing ship

---------- Content V 1.8.3 -------------
- (New Buildings) Add 2 models (open/closed) for the Food Import Complex

---------- Content V 1.8.2 -------------
- (Rebalance) Increase the threshold of acceptance pollution for logstic centers to go on strike. So they will now stop working at 15 pollution instead of 12 previously
- (New Model) Add 2 models for the Air Purifier
- (New Model) Add 2 models for the Dual Air Purifier

---------- Content V 1.8.1 -------------
- (Patch) correct dual air purifier to act as one building and avoid double the effect
- (Patch) remove all buildings which was using wood in desert game to avoid the error message.

---------- Content V 1.8 (The Mars Conquest) -------------
- (Patch) Rename the Mod
- (Patch) Change icons color
- (New Buildings) Add 8 models for the Lab Zone
- (New Buildings) Add 7 models for Small laboratory
- (New Buildings) Add 3 models for Dormitory
- (New Buildings) Add 1 model for Bioloy laboratory
- (New Buildings) Add 1 model for Sociology Institute
- (New Buildings) Add 1 model for Cereal Laboratory
- (New Buildings) Add 1 model for National Institute of Advanced Research
- (New Buildings) Add 1 model for Space Agency
- (New Buildings) Add 1 model for E-tronics
- (New Buildings) Add 1 model for Star Rockets
- (New Buildings) Add 1 model for Astronaut Agency
- (New Buildings) Add 1 model for Radio Telescope
- (New Buildings) Add 2 models for Rocket Launching Pad
- (New Buildings) Add 2 models for Space Control Command

---------- Content V 1.7.1 -------------
- (New Buildings) Add 1 model for the Dual Air Purifier
- (New Model) Add 1 model for logistic Center on Strike

---------- Content V 1.7 (The Strike Update) -------------
- (New Logic) Add the 'strike' logic. If there is too much pollution around your logistic centers, workers will go on strike and stop working, causing a possible lot of trouble for your surrounnding trade activities.

- (Patch) Correct population problem in mountain biome
- (Patch) Correct population problem in ruins biome
- (New Model) Add 'snow' model for all buildings when playing in the mountain biome
- (Rebalance) wood export complex now cut trees in a wider area at a faster rate
- (New Buildings) Add 5 models for Logistic Centers on Strike
- (Rebalance) You can now build air purifier closer each other to help you fight against strike more effectively

---------- Content V 1.6.1 -------------
- (New Buildings) Add 1 model for the Biomass Burner

---------- Content V 1.6 and older -------------
- lot of things
Suositut keskustelut Näytä kaikki (1)
1
14.6.2024 klo 0.38
Link to mod
Gluecows
24 kommenttia
becquet28  [tekijä] 25.10.2024 klo 7.13 
Thank you !
Nie, dzięki 22.10.2024 klo 9.54 
nice mod
becquet28  [tekijä] 5.5.2024 klo 15.07 
Ok i see, thank you
becquet28  [tekijä] 5.5.2024 klo 13.41 
Damn, the link was deleted !
becquet28  [tekijä] 5.5.2024 klo 1.23 
Thank you for the suggestion. I start this one for wastelands refugees. Could you tell me if this form is better ?
https://docs.google.com/document/d/1klm_ToFBlQy_0I03uOOBPWz5ndtXTXuLAcguGJfIkrk/edit?usp=sharing
DeadRus GoodRus 4.5.2024 klo 14.29 
Thanks! It's much better!
My suggestion is that to list prerequisites and unlocked buildings in 2 rows, which may be achieved easier by a form.
But current version is good enough. Again my gratitude.
becquet28  [tekijä] 4.5.2024 klo 6.08 
I add the unblock level of all building and simplified evolution charts. It is difficult to find the correct way to show the information. Hope it is clear
becquet28  [tekijä] 3.5.2024 klo 1.13 
Ok i will do that too ! And i will do the same for the wastelands refugees mod.