Killing Floor 2

Killing Floor 2

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Support, the way I play it. (UPDATE: 9/24/2023)
由 Merim 制作
Here in this guide, I will explain how to play Support and give out guidance. Whether you believe it'll help you through the gameplay or not is entirely up to you. I have given amount of times experiencing this and so far it has helped me, so I would wish to share and hopefully it'll help you too.
   
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Starting off with a skill and weapon loadout (Page 1)
Skill loadout:

Tactical Reload: Gives you faster reloading, highly effective on many situations. Especially since usually shotguns are well known to have slow reloading comparing to other weapons. This will make up most of the slow reloading.

High Capacity Magazine is useful on some guns with mags. At least loadout 1 will be somewhat useful, loadout 2 is entirely useless. Doomstick and HRG Buckshot cant have ammo increase, while Frost Fang is the only one with it. I would still recommend Tactical Reload nonetheless.

Salvo: BEST choice in terms of doing damage. Any loadout is welcome to use. While your HP remains the same, you do dangerous damage to any zeds. On loadout 1, you can easily pick off weaker zeds with Famas because it counts with both primary and secondary fire, its also possible to kill large zeds with it while on zed time (Commandos extension on zed time will give you more time to kill it, just continuously aim for the head), make sure you have ZED TIME- Barrage to make it work! Frost Fang is best use to do high damage, especially when freezing zeds. Using it on large zeds would be a big help. Hmtech-301 shotgun would be useful as well against trash or large zeds.

For Loadout 2, you can instantly kill Scrakes with Doomstick with a headshot up close without a doubt. Frost Fang, same result as loadout 1 Frost Fang. But remember to block! It'll save your life, especially if large zeds kept targeting you since it can happen most of the time. Buckshot can help you clean out trash zeds easily, do some fair damage on larges. Although not recommended using buckshots on larges, do that only if its a must.

Fortitude is also useful on situations. Got tired of getting easily killed by larges? This is your solution. While it takes away high firepower, you'll be able to take more hits which allows the medic to save you easier. Adding with Frost Fang, improves survival when blocking as well. This can work on either loadouts. Although I still recommend Salvo if I have to choose, but feel free to try Fortitude. It helps either way.

Armor Piercing Shot Useful against zeds lined up, you can kill multiple zeds with it. While you already have penetration damage as a passive, this one will actually pierce through more zeds, allowing you to damage or kill more zeds ahead. The downside however when using this, can also damage large zeds. You can risk enraging Scrakes and Fleshpounds, I would recommend treating this skill with respect unless you want to risk causing trouble for your team. This works on loadout 1 and 2.

Loadout 1 you can use this with Famas, shooting with primary fire allows you to penetrate so its possible to get multiple kills that way (assault rifles in this game dont have great penetration damage, this will make up for it greatly). Frost Fang can freeze multiple targets behind thanks to this skill. Hmtech-301, pretty useful too if you want to make your shots count.

Loadout 2 is okay with Doomstick, its harder to headshot scrakes due to wide spread but its possible. Doomstick with armor piercing round wont be so useful since you are only using it to target larges, mainly scrakes since its one shot mostly. Frost Fang helps as already explained in loadout 1. Buckshot is more reliable and easier when it comes to trash killing.

Tight Choke is also very reliable in most situations as well, and less risky comparing to Armor Piercing shots. It improves range by lessening the spread.

On loadout 1, useless with primary fire on famas since it already has better range. Useful on secondary fire though. Frost Fang helps if you want to keep your distance while attempting to kill large zeds. Same reason for Hmtech-301 shotgun.

On loadout 2, easier to one shot scrakes with Doomstick and do major damage to Fleshpounds when it comes to headshots. Buckshot helps when it comes to shooting from distance.

Resupply Pack: Unquestionably the best choice there is. You get more ammo, you give your team more ammo and armor bonus. You'll be a big help to everyone with that choice, and yourself as well. Best use on loadout 1 and 2. Adding details wont be necessary as it applies to all weapons when it comes to ammo.

Concussion Rounds I never use them, at all. I have yet to find use of it because Resupply Pack has all that is needed in order to win.

ZED TIME-Barrage: Very good choice here, gives you near real time shooting. Allowing you to rapidly kill zeds faster that way. The downside is your reloading is slow, but you can always switch weapons if you want to keep the fun time rolling!

Loadout 1: Absolutely useful on all guns on every situation. Famas allows you to kill a large zed if you shoot fast enough with speed and precision to the head. Drill its head with primary fire, and if you need to reload then switch to secondary fire and keep shooting until its dead. Commando's zed time extension will be useful if you need more time to kill. You should be able to kill before needing to reload. You can also do major damage to fleshpounds that way too. Frost Fang can use a barrage of ice shots which allows you to quickly damage and increase chance of freezing. You can kill scrakes with Hm-tech301 if you aim for the head and shoot up close and fast. If not that, do major damage. Same thing with Fleshpounds. This skill is reliable in any situations when it comes to larges or trash.

Loadout 2: Doomstick is OKAY, you can single fire rapidly but kinda pointless since you would use secondary fire to blast all 4 shots. Making it somewhat pointless. Buckshot is reliable for quick kills on trash zeds if used with speed and precise.

Penetrator is a fine perk allowing you to damage through any zeds through penetration and it wont weaken. The damage remains the same. The downside is that its slow at shooting.

So with that out of the way, I will explain the weapons below.

Loadout 1:



Famas, perfect weapon for trash killing and at some point larges as well. Carries more ammo than any other perk weapons which allows you to make dosh easier this way, along with cheaper ammo to buy as well.

Frost Fang, reliable against large zeds. You can freeze them, giving you time to either do more damage, retreat, or reload. Very situational. You can also block, allowing you to survive attacks from enraged Fleshpounds or Scrakes. Its a must have if you want to improve your survival. From my experience, Supports for some reason tend to be more endangered to large zeds since they are usually targeted. This will help fix that problem, and as long as medics heal you then you will survive.

Hmtech-301 shotgun: Reliable as a extra shotgun to carry in terms of killing zeds. Its easier to reload with it and you can heal teammates. Reliable to help make Medic's job easier. Your team will thank you for that.

Hmtech-101 pistol: Optional weapon to get, not reliable at all in terms of using it as perk weapon. But reliable to heal teammates and a bit of extra weapon to carry which helps against trash zeds. Thats usually the last thing you wanna get after you get your perk weapons.

Alternate weapon:

M4 Combat Shotgun: Serves as a replacement for Medic Shotgun and medic pistol (if used). Does more damage than Medic Shotgun, allowing you to actually kill scrakes with close up headshot comparing to Medic Shotgun. Takes away the ability to heal your team though. Useful if you prefer to go full damage.
Starting off with a skill and weapon loadout (Page 2)
Loadout 2:



Doomstick is mainly a large zed weapon to use. You can use it to kill scrakes alot easier that way without so much trouble if you land a clean headshot up close. With Salvo and Tight Choke, you have a better chance to achieve this goal. As well as using it on Fleshpounds for major damage. Frost Fang is reliable as well for larges and trashes. I prefer targeting a bit more on larges since Buckshot is reliable mostly on trashes. For Buckshot itself, you can use it to aim mainly on trash zeds. It can help against Quarter Pounds and EDARs fairly well if needed.
Tips and Objective
Tips:

In order to survive through hordes of zeds in the beginning, you best get Buckshot. Its a good start when it comes to trash cleaning, and in my opinion more useful than your starter weapon in terms of fire rate. Slightly low ammo, but with well placed shots you'll be fine. Keep using buckshot until you get enough to buy better guns. This helps on any situation. Sell it when you feel its reliable enough (unless you are using loadout 2, keep it since it'll be yours anyways in the long run, save the hassle to buy another). If somehow you are in a higher round and only have buckshot, target mainly trash zeds. Let your team handle large zeds, help them only if necessary. Dont attack them heads on, you'll only give your team trouble since it takes too long to kill and can easily be enraged.

Objective:

If you have seen my Sharpshooter guide, it has similar goals. If you havent, its okay because I'll be explaining anyways.

Your objective is to attack trash and large zeds. You have the arsenal to take on both. If possible, see about targeting large zeds if you ever find one. Otherwise, hold off on killing trash zeds. Keep yourself alive so you can supply your team some ammo. You can kill multiple zeds thats lined up, sparing both time and ammo.

As a side note: Support also has the ability to weld doors faster and can repair broken doors. If needed, see about repairing doors so you can fortify it, allowing your team to not worry about that area for awhile. Most of the time in game, its not really needed but it may come in handy.
Alternate loadout
Perk loadout:

High Capacity Magazines: This skill gives you more shots, which means you can kill more zeds before needing to reload. As previously mentioned, its more useful on mags than shells because shells takes more time to reload while mags you can easily reload without taking longer time to do so. This alternate loadout will include mags only, so I would recommend this one to get.

Tactical Reload helps too, but its not needed since you'll have magazines instead of shells. All your weapons will have them, plus with High Capacity Magazines, you can do more damage or kill quicker with High Capacity Magazines so I recommend it.

Salvo: :Unquestionably the best in terms of damaging zeds, allowing you to kill faster this way. This includes larges and bosses.

Fortitude may help for survival but you wont have 30% damage increase along the way, which is alot. You would have to waste more ammo which leads to risk losing all your ammo for your guns.

Armor Piercing Shots: Still amazing in terms of doing multiple damage/kills. Some people dont like it because you already have penetration, what most dont understand is it increases damage through penetration, making it easier to kill with less shots.

Tight Choke is also reliable for precision aim, it makes headshots easier to land from a distance, both can be used how you see fit. This also helps save you from unintentional raging since Armor Piercing Shots can do that if you dont watch your shots.

NOTE: Dont use Famas with Tight Choke, its not that special since it only applies the shotgun attachment, the assault rifle is pointless since it already is accurate without the spread shot. I would recommend using VLAD-1000 Nailgun as a replacement for Famas if you are using it. VLAD-1000 Nailgun can also work with Armor Piercing Shots but I like Famas better with Armor Piercing shots because penetration increase applies for both assault and shotgun mode, and with High Capacity Magazine and Salvo, makes it more deadlier for distant shooting while using Armor Piercing shots.

Resupply Pack: Unquestionably the best imo in terms of ammo. You get more ammo and you give more ammo along with some armor to your teammates. Making it more easier for everyone to survive.

Concussion Rounds I learned there is a way to make use of it, its easier for large zed takedowns. But using this also means taking away the benefits from Resupply Pack. If you are focus on more killing or dont need to worry about your team for ammo and including yourself, get it then.

ZED TIME- Barrage: Unquestionably the best, and with High Capacity Magazine you can DEFINITELY do more damage this way.

ZED TIME- Penetrator: Useful for piercing shots, its okay to use since the guns we're using are all semi auto. Slight problem with that is it suffers no damage reduction through penetration, which means higher chance to rage larges. Best use Barrage instead.

Gun loadout:

S12 Shockgun: You can kill larges or do major damage with it. Drop a shock and unload all your shots at them. Headshots will be more to kill this way and if you land all your shots, you can kill before needing to reload, or at least around that point (if you fail, its okay because you'll do enough damage for your team to kill with little effort or you can finish it in few shots). Your team will thank you for saving the troubles.

FAMAS: Extremely reliable for trash and med zeds, a bit more challenging for larges comparing to other guns but still possible to kill with it with precise shooting. Even if you cant, it'll do enough damage. You can possibly kill it more easier with zed time thanks to Barrage, even if you run out of magazines, you have shotgun attachment to help you keep shooting persistently until they die. The shotgun attachment is reliable to use if you reload during zed time, if you want to make use of the zed time ability. Less chance of missing out too as long as you have ammo on either side.

HMTech-301: Reliable as backup weapon. Can be used to do fair amount of damage on larges, can kill trash and med zeds easily. You can heal your teammates too so less troubles for medic to handle it.

Alternate:

VLAD-1000 Nailgun: Replacing FAMAS with it helps too. Though imo, more effective if you use tight choke than armor piercing shots, easier to land headshots and it already has high penetration alone. You also have one free space so you can use it whether to get a medic pistol or upgrade one of your weapons.
Tips and Objective for alternative:
Tips:

You start off with your pump shotgun, you'll have more ammo so easier to kill. But keep noted it means also longer time to reload but with wave 1, this shouldnt be too much problem for you to handle with all the weaker zeds coming in first.

Do not buy Buckshot at end of wave 1, the high magazine ability wont work on it. Just buy more ammo for your shotgun, cheaper that way. Save until you get FAMAS, from there thats when it gets a bit more easier because the ammo price isnt alot comparing to others. Replace your shotgun for FAMAS, then starting there, kill whatever zeds in your way. Be careful when engaging larges with FAMAS if you ever encounter one, you can kill one easier with zed time if you aim for the head with precision shots (or at least, damage it enough to kill after reloading). Remember to land headshots with it (although should technically consider doing so with any guns, but FAMAS is higher regarded since its firepower isnt that great comparing to others, but has better accuracy).

I would recommend getting HMTech-301 shotgun next because the gun price and ammo price is cheaper. Has more firepower than FAMAS so it can make work on something. Then continue saving after until you get S12 Shockwave, which costs more in terms of gun price and ammo, but will help you kill larges faster.

Objective: Similar to above, you can kill trash and large zeds, any kind of zeds you can take on with any guns you use. Make use of penetration damages because you can kill few zeds trash zeds with one shot.

The downside on using this loadout, is that neither of the weapons can block unlike the previous loadout. So handle with care when dealing with larges or else you can die very quickly this way. Unless you have Fortitude, then you wont have problems with larges as you can survive long enough for medic to heal you. But you'll still end up losing high damage which is easier to use to kill larges and you'll need to use more ammo in order to kill them, which also means you have to waste time longer to deal with them. Whether you want Fortitude or Salvo is up to you varying on the situation you are in, but imo best use Salvo. Just make sure you handle your situation responsibly and you have a medic taking care of you.
Conclusion
Support provides damage close to mid range, supplying teams with ammo. I have noticed some people dont play it much, which I can somewhat understand why. Though I also notice its potential when you find the right loadout. Even so, it can be hard to handle when it comes to dealing with large zeds. Whether you do high damage, or you tank it. Even if people do play support, I also notice some dont use the right loadout and they tend to die very quick (some even be the first to die too).

This was part of the reason why I decide to share my knowledge on this perk, so it'll allow others to handle the situation better than they did before. Whether it helps or not, entirely up to you. I have tested them out and managed to do it well with it. Whether it'll help in the future that includes mods, I cannot say. This is mostly focused on official games. Up to you how you want to use it, I wish you the best and hope you succeed.
11 条留言
IceBeam 2023 年 10 月 23 日 上午 9:07 
"Tight Choke" is a must-have for large zed takedowns, regardless of the loadout. It tightens the pellet grouping and makes it possible to deal full headshot damage more consistently. It also makes takedowns safer by increasing the minimum required distance from the large zed.

If you need to widen the spread for trash cleaning, do it by taking a shotgun that has a wider native spread of pellets (HZ-12, S12, Nailgun). Not taking "Tight Choke" will make the entire loadout less effective against large zeds.

I will also reiterate that "Concussion Rounds" is the best choice for each wave that can spawn large zeds. In long HoE games, even the 3rd wave can already spawn a Scrake, so it's safe to say that the right-side skill is better for pretty much all waves other than the first 2.
IceBeam 2023 年 10 月 23 日 上午 9:01 
Watch this video for a more detailed explanation regarding the first skill selection. It has a spreadsheet linked in the description as well.

https://www.youtube.com/watch?v=aa9ZL1OBmOI

Also, [AA-12 + M4] has been a suboptimal loadout since the dawn of time. It leaves no space for the Double-Barreled Shotgun (DBS) that lets you stumble enraged Fleshpounds. Here are some examples of better loadouts:

- AA-12 + T3/T4 DBS + Desert Eagle/HRG Buckshot + HMTech-101
- M4 + T3/T4 DBS + HZ-12 + Deagle/HRG Buckshot/HMTech-101
- M4 + T3/T4 DBS + HMTech-301
- AA-12 + DBS + HZ-12
IceBeam 2023 年 10 月 23 日 上午 8:59 
@Dark Kill "High Capacity Magazines" is a no-go for tube-fed shotguns and multi-barrel shotguns. Tube-fed shotguns like the M4 get reloaded rather slowly even with "Tactical Reload". Without this bonus, the reloading process will waste even more time. In your example with 2 Scrake takedowns per mag, you get to perform the 2nd large zed kill slightly faster at the cost of performing subsequent takedowns much slower. As soon as the magazine of your M4 does not have the required number of shells for the next large zed, you will need to reload it, and that reload time will also count towards the total time to kill. The overall large zed kill speed will decrease with M4, and you will have to rely on other shotguns in the loadout more often.

A better decision would be to take "Tactical Reload" for M4 or replace it with a shotgun that scales better with "High Capacity Magazines", such as VLAD Nailgun, HZ-12, or S12.
Dark Kill 2023 年 10 月 22 日 下午 9:57 
Also, while Tight Shoke can give more range by reducing the spread, it has the drawback of making close shots harder AND will damage less zeds as it will reduce the area of effect of the shots. I used to run Tight shoke too but armor piercing shot became my favorite after i started to use it with my M4 + AA-12 build + any weight 4 weapon
Dark Kill 2023 年 10 月 22 日 下午 9:48 
High Capacity Mags is extremely useful in non-mag shotguns too, it allows you to shoot with less chance of doing an empty shell reload (which takes longer) and you can just keep reloading everytime. Really useful during round 1 and when using the M4 Shotgun as it can kill more than 1 Scrake without reloading
Merim  [作者] 2023 年 9 月 6 日 下午 1:52 
Just to keep it short, I did at least listened to your advice in the past and made sure make a guide that works with me. Whether it works for others or not, its entirely up to them respectively and I made sure of it, as well as tested it myself. Errors are bound to happen which I tend to sometimes check and make sure of it. I'm also still keeping some of my guides updated as well so this isnt the last.

Planning on adding alternate loadouts I discovered which again, if it doesnt suit you. Its okay. I am aware some loadouts I have has pros and cons too. I also have been taking notes from these tests I made as well. I'll keep noted on your comments as well in regards of it.
Merim  [作者] 2023 年 9 月 6 日 下午 1:52 
I appreciate the feedback, though from my experience using this it did help in some way. Let me explain from how I use them.

1. Frost Fang is meant to be used mainly large zeds. You can freeze them on top of it so it helps.

2. Famas I have recently tried it out and admit it MAY be a bit inaccurate on some parts (I thought it does, I've tried it. But I havent been looking closely that I was getting assistance).

3. HM-Tech Shotgun is more of a "extra gun" used when out of ammo. But for the most part, they are all fairly useful on any zeds. But Famas imo, is more harder to kill unless Zed Time is used.
IceBeam 2023 年 9 月 6 日 上午 4:55 
As for the loadouts, here's the logic to follow:

1. The Double-Barreled Shotgun or a Doomstick: this is what you use to stumble Fleshpounds and kill Scrakes safely, without spending too much ammo.

2. Filler weapons to start large zed takedowns with as well as to save ammo:
- AA-12 + (off-perk Desert Eagle or HRG Buckshot). Pick off slow & weak zeds with your handgun of choice to conserve AA-12 ammo.
- M4 + (HZ12 or HMTech-301). A build with 3 shotguns that offers plenty of ammo. Use M4 & DBS/Doomstick for large zeds and use HZ12/HMTech-301 to save ammo and mag-dump during the Zed Time.

Upgrade the Double-Barreled Shotgun once or twice (optimal) in 6p multiplayer games on HoE. In solo modes and on the lower difficulties, you can just take the good old (AA-12 + DBS + HZ12) combo.
IceBeam 2023 年 9 月 6 日 上午 4:44 
Also, don't take "Fortitude" and "Armor Piercing Shot":

1. These skills are useless anyway.
2. The right-side options make a much more significant difference.
IceBeam 2023 年 9 月 6 日 上午 4:44 
Here's a "Support quickie guide" by Simple Rabbit (also known as "Rango" and "SpookyCrypt)": https://www.youtube.com/watch?v=VqVvKbVGw2I

Here's a compilation of large zed takedowns by RykerZzZ: https://www.youtube.com/watch?v=lcZ7zTO1MCA&list=PLwAfSBqB7sbORjA_Gle1Vi2QralH5waAo

(keep in mind that the DBS in videos by RykerZzZ is roughly equivalent to the DBS upgraded twice after the Summer Sideshow update of 2018, or once, depending on the settings)

Look at all those large zed takedowns done up close. This is why you need "Concussion Rounds": this skill lets you stumble Scrakes early enough as well as stumble enraged Fleshpounds with the DBS and Doomstick consistently. It serves as the main combo enabler. You can switch to "Resupply Pack" during Trader Time, overcap your guns, and let teammates take extra ammo from your backpack. Then switch back to "Concussion Rounds" before the Trader Time is over.