Europa Universalis IV

Europa Universalis IV

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Immersive Names
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5.825 MB
12 aug, 2023 @ 15:42
7 okt, 2023 @ 11:27
65 ändringsnotiser ( visa )

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Immersive Names

Beskrivning
IMPORTANT! There is now an EU5 version of the mod. You can find it here!


Immersive Names (formerly Dynamic Province Names) is an immersion mod that changes names of provinces and countries depending on their culture and timeperiod, which means...
  • No more provinces in the Americas/Africa having European names before colonization
  • No bland and boring colonial nation names (ie. Portuguese Mexico..)
  • No more inaccurate or outright made-up names for some provinces
As of the latest update, this mod contains the following:
  • over 518,000 province names worldwide for roughly 120 cultures and nations
  • timeperiod-accurate nation names for every tag
  • (WIP) subject names based off the overlord's culture
  • accurate and immersive government names

You can disable localised country names in the Decisions tab.

This mod is not achievement-compatible, as Paradox made it so modifying the province_names folder changes the checksum


Certain cultures may not have much map coverage; be it due to time constraints or general lack of information; in which case the names will default to those of its' Culture Grouping (listed in the table below);
(ie. Rhenish > Germanic, but Kazakh > Turkish).

Culture Groupings⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Provinces
Austrian, Bavarian, Saxon, Swabian, Swiss, Franconian, Lower Saxon, Westphalian..
3,272 (100%)
English, American, Scottish
3,272 (100%)
Castilian, Mexican, Leonese, Platinean
3,272 (100%)
Portuguese, Brazilian, Galician
3,272 (100%)
French/Francien, Norman, Anglois, Burgundian, Quebecois, Walloon, Louisianian
3,272 (100%)
Russian/Muscovite, Ryazanian, Ruthenian, Novgorodian, Byelorussian
3,272 (100%)
Polish, Silesian, Sorbian
3,272 (100%)
Aragonese, Catalan, Gascon, Occitan
3,272 (100%)
Cantonese, Manchu, Hakka, Min, Wu, Jin, Shandong, Gan, Hubei, Xiang, Zhili, Sino-..
3,272 (100%)
Piedmontese, Venetian, Ligurian, Romagnol, Neapolitan, Sicilian, Umbrian, Tuscan..
3,272 (100%)
Egyptian, Hejazi, Mashriqi, Omani, Andalusian, Tunisian, Moroccan, Yemeni, Bedouin..
2,914 (89.0%)
Turkish, Bashkir, Mishar, Kyrgyz, Uzbek, Turkmeni, Kazakh, Uyghur, Crimean, Nogai..
2,511 (76.6%)
Roman
2,378 (73.1%)
Greek, Pontic, Gothic
2,330 (71.2%)
Hungarian, Transylvanian
2,125 (64.9%)
Dutch, Flemish, Frisian
1,792 (54.7%)
Czech, Slovak
1,490 (45.5%)
Vietnamese
1,320 (40.3%)
Welsh
1,273 (38.9%)
Mongol, Khalkha, Korchin, Oirat
1,218 (37.1%)
(Japanese) Kyushuan, Saigoku, Togoku
1,205 (36.8%)
Lithuanian
1,205 (36.8%)
Persian, Afghan, Kurdish, Khorasani, Luri, Mazandarani, Baluchi, Azerbaijani
1,021 (31.2%)
Swedish, Danish, Norwegian, Icelandic, Norse
802 (24.5%)
Burmese, Kachin, Arakanese, Chin, Karen
485 (14.8%)
Yoruba, Nupe, Mossi, Fon, Dagomba, Akan
440 (13.4%)
Finnish, Estonian, Karelian
403 (12.3%)
Slovene, Croatian, Bosnian, Serbian, Bulgarian
342 (10.4%)
Lao, Shan, Siamese, Khon Muang
203 (6.2%)
Albanian
186 (5.6%)
Ainu
84 (2.5%)
Georgian
23 (0.7%)





Actively making changes and updating this mod's codebase is very time-consuming and in an ideal scenario would require a team of people to proofread and verify the information - while I try my best to do so as an one-man army, at the end of the day you guys are the lifelines of the project. As such, if you'd like to contribute to this mod by providing translations for some provinces, click here to see a guide!

Populära diskussioner Visa alla (2)
18
6 okt, 2023 @ 7:42
KLISTRAD: Guide to helping the mod by adding new province names
lunar
191 kommentarer
lunar  [skapare] 4 nov @ 14:02 
lunar  [skapare] 12 jun @ 12:46 
Development of Immersive Names is indefinitely halted. As it becomes more and more likely that we will see EU5 release sometime this year, it doesn't make much sense to continue working on it. Rather than put time into modding a game that will quickly stop being maintained, I'll be porting the mod over to EU5 when it releases.

Sorry for the inconvenience. And yes, this means you have permission to upload your own expanded versions of the mod to the Workshop.
dedezh 30 nov, 2024 @ 19:17 
You sir are a legend
Sampy 30 nov, 2024 @ 8:39 
I really wish for an update. The colonial inmersion is incredible with this mod!
Staunch 19 nov, 2024 @ 8:24 
Literally the best mod on the workshop, I beg you to update
IzzyTheOwl 27 okt, 2024 @ 7:40 
is this compatible with the converters, as in, if I add this into a converted gme from ck4, am I gonna be fine to convert to vic2?
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 25 sep, 2024 @ 9:38 
It'd be great if you add Zhuang names, or at least add those from "Rosetta" mod
orb 27 aug, 2024 @ 1:57 
i know you're not actively working on it, but if you ever do i do have a request. I really like that many of the culture groups have localized names for the region from individual cultures. BUT when you're playing as a german country for example, and want to colonize, all the colonial names are standard german while you have dialectal names in germany (unless you're prussian culture, which could be changed to fit when the rest of the north german dialects) i think that the dialectal names should stay but there should maybe be an option to revert to a standard culture group version to keep it consistent
lunar  [skapare] 17 aug, 2024 @ 10:34 
@Insquidious Hi, this would be appreciated! :)
Insquidious 16 aug, 2024 @ 13:33 
@lunar I have made some improvements to the mod in my free time with some vague plans to publish an updated version in the future. My changes are minimal, for the most part, but they do exist. I could send them if you'd like! :D: