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shrapnel is single target and the energy upgrade is multirole as it allows trash clear and for targeting backline enemies. the damage potential is insane for frag but it loses a lot of its capability to pierce massive lines of enemies so often gets kneecapped by small enemies eating the whole shot, much better on tighter maps with short sightlines like underground or cities. both are capable of shredding bosses though.
tentacle mech also has a niche use, its reload speed is insanely fast so using the gatling leaves you with a firing downtime of under a second. very good for the more claustrophobic maps where you have no room to kite while reloading and any downtime means a million basic enemies flooding through a chokepoint. a single tentacle mech can hold any choke in the game against basic enemies with no kiting or micro required
Since I already had to trim down the first response greatly, I'll finish here.
It's a definite maybe? I'm about to start a second run and I ended up wasting far too much time, production, and research on mistakes as well as losing a third team due to a mix of how finicky the game commands can be and my own learning mistakes.
I still beat the game, but I only really needed gray rocket tubes, miniguns, cannons, and the free energy weapons through research to break boss armor. We'll see if using railguns as a supplement to my miniguns for anti-elite/nest killing is effective at all.
It's...overly specialized. If you add the pen mod, put 6 bars in accuracy, and everything else into pen, you'll get something with base 12 damage and 15 armor pen. When you add x3 energy con the damage goes up to 26 damage and fires rapidly. This means it can penetrate all of the 'elite' bugs, but not the bosses. It also fires fast enough to supplement a minigun, but not replace it. It seems that it's useful for dealing almost exclusively with the 'Flos' energy bugs. They have armor 14 which only cannons, gray rocket tubes, and this railgun build can pen reliably. However, railguns use up so much energy that you need for energy shields to fight 'Flos' it seems like a weird catch-22 that makes them a luxury for a single enemy type. Especially since a minigun can easily be bumped up to 12 armor pen with 10 damage and fast fire rate which covers not only the basic bugs at any distance, but all but 1 elite type at up to medium distances with how fast they can damage armor.