FATE: The Traitor Soul

FATE: The Traitor Soul

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Modding FATE:TTS Collection
由 Lathiel 制作
A Simple Guide to make the Colored Tool-tip bars fade there color on both the left, and right ends; to add a slight polished look.
First, this has been done by others long before me... (Shout-out to the OG Fate:III Modders)
THIS IS NOT MY MOD...
I noticed there wasn't much of a modding community for FATE: III, so I figured I'd throw up a guide on doing some light modding.
This simple MOD will fade the Left, and Right ends of the bars of color in the tool-tip when you hover-over an item.
If it has any magical, or significant properties, well, this mod will fade those color bars.

Now a series of MODs, Part II is on how to add any monster as a pet!
I'll be adding more later. NOTE: I'm basically creating an easy to reference to adding MODs.
These are not my MODs, I decided to get back into modding F:III TTS and I'm relearning how to do it, so I figured why not make a guide putting all this modding knowledge into one place...

IF YOU WANT TO ADD KNOWLEDGE TO MY GUIDE LET ME KNOW, AND i'LL FIND A PLACE FOR IT.
   
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LET'S GET STARTED
1) Locate the Fate: TTS install directory.

The default in Steam is: C:\Program Files\Steam\steamapps\common\FATE The Traitor Soul

2) Open the /FONT directory

Here you'll find "highlightsa.png" ---> Note: its a solid color.
Rename that file highlightsa-OLD.png, then copy the file.
Load the copy of the file in your favorite paint program, I recommend (GIMP).
Edit it to look like this, but make sure you don't change the image size, leave it at 128x128.

NOTE: See how the image is white-ish in the center then fades to black on the Left, and Right sides...
this is known as a gradient. The image we are editing is known as an "Alpha", or mask.


Don't worry it doesn't have to be perfect just as long as it fades from white to black.
What's happening here is the WHITER the image the more that "Color" will show in-game...
The BLACKER the image then the more "Color" will fade in-game.

Save your created Gradient image to the /FONT directory and name it "highlightsa.png".

3) Open C:\ProgramData\WildTangent\FateTheTraitorSoulSteam\Cache

NOTE: Make sure it's the /FONT dir in C:\ProgramData\WildTangent\FateTheTraitorSoulSteam\Cache
so you don't delete the /FONT dir in your main FATE media dir!

Don't panic... but DELETE the "FONT" directory. These files are recreated each time you start
the game. What we're doing here is FATE stores DirectX images (DDS) here that are created
from all the PNG image files in FATE's main media directory. By deleting that folder we are
forcing FATE to recreate the "highlightsa.png" image we edited into "highlightsa.dds"... which is
by the way is also merged with "highlights.dds" to create "HIGHLIGHTS_merged.DDS"...
that file shows what our gradient alpha will do to those color bars.

SEE --->


But, don't worry about that merged file though... once you've deleted the directory restart FATE.

Your color bars on the tool-tips should look like this....


OOhh... did you notice, I don't have a lot of black behind my tooltip text....
That was done by altering "shadowa.png" in C:\Program Files\Steam\steamapps\common\FATE The Traitor Soul\MENUS using basically the same method using a gradient square as the image.
You can try that for yourself... or I'll add more to this guide later.
Part II: Adding any monster as a pet
1) Goto C:\Program Files\Steam\steamapps\common\FATE The Traitor Soul\PLAYER\en-US
Open "pets.dat" with notepad. Leave it open...

2) Goto C:\Program Files\Steam\steamapps\common\FATE The Traitor Soul\MONSTERS\en-US
Open "monsters.dat" with notepad... Scroll the list for a monster, pick one..

3) Example description --->
[PET] <----This indicates a code block (Begin the PET block) <ID>:Nautiloid <---- If you choose a monster, input <FAMILY> text here. <NAME>:Squidknight <---- Put what you want the pets display name here. <MONSTERNAME>:Nautiloid Squire <----Put the monsters <NAME> text here. [/pet] <-----This indicates (End of the PET code block)
4) Let's make a slow Gel Pet!

First off note...
<?>: <----This is a Code TAG, it has a fancy term but for simplicity we'll just call it that. ;)
This ( < >: ) is the Code TAG descriptor.
Code TAG descriptors are used by the FATE executable as pointers...
Again, there are more accurate terms (maybe I'll find them and post them later)
Note the ( : )... never forget to add it since it marks the end of the Code TAG.

Add this to the end of "pets.dat"...
[PET] <ID>:Gel <NAME>:Slow Topaz Gel <MONSTERNAME>:Topaz Gel [/pet]
5) Save the "pets.dat" file... oh, if using notepad make sure to turn off wordwrap before saving
as it CAN mess up the file data.

6) Start FATE: III TTS

Now you have a new monster pet! Later after you get familiar with the Code Block structure, and the Code TAG's then you can not only create an entirely new pet, but new monsters as well... I might post that at a later date... Keep watch, or leave a comment asking me too.