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UWE - Sparring Partners Patch (and Bounties Galore)!
   
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27.7.2023 klo 12.51
27.7.2023 klo 16.09
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UWE - Sparring Partners Patch (and Bounties Galore)!

1 kokoelmassa, tekijä Dr. Igor Dolvich
Lore Friendly Role-Playing Experience v1.9.8.1 (2025)
496 luomusta
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A small patch for Universal Wasteland Expansion and Sparring Partners (and Bounties Galore)!

Without this mod, various NPCs dialogues will break due to the way Sparring Partners was programmed. If you speak to an NPC without this patch, they may say something along the lines of "Rejoin Squad?" even if you've never spoken to them before.

You can correct this yourself, if you'd like (or if Mod authors are looking at this mod) by simply removing any inheriting "Player Dialogues" from their "NPC Dialogue Packages". Screenshot for example in FCS for what I mean. NPC dialogue packages that inherit Player variant dialogues will automatically break with Sparring Partners. Simply switch it to a "NPC" variant and it will work.

ie. "Player CIVILIAN" should be "civilian normal" instead.

See screenshots for example of the error in question, please report any other NPCs in UWE that have this issue so that I can patch them!

Load this after UWE and Sparring Partners to take affect.

Thank you Vicarious91, Anrhaa, and a few others who have reported this issue to me!
18 kommenttia
Dr. Igor Dolvich  [tekijä] 12.5. klo 20.00 
@Marmot

Possibly? It mostly just fixes the one NPC Dialogue Package (screenshot/description for more detail) but for a handful of NPCs that were missing it. Some are from UWE.

I think if you don't use UWE, it should still work, but you'll get a "Missing Mods" message and maybe some log spams. Feel free to open this mod in the "Forgotten Construction Set" (mod tools) and remove the UWE references, which should also remove the Missing Mods message, etc. You can also upload it should you want to do this. :cactusrum:
Marmot 12.5. klo 19.43 
Can I use this without UWE? I only use bounties galore
Dr. Igor Dolvich  [tekijä] 1.2.2024 klo 7.42 
@Pirates!

Hey bro! :2017stickycrab:

Glad you're using and having fun with the Roleplaying Collection!

If you remove both mods, it will get rid of the whole "Sparring" portion of the mod, but it will fix the issue you're talking about.

~~~~

Certain NPCs (generic types mainly) from UWE sometimes do not have "dialogue packages". This causes the above error to appear if it doesn't hook properly into the dialogue system. Some specific NPCs were fixed with this patch (such as Cat, and a few other recruitable NPCs).

I believe UWE will update relatively soon which will *probably* fix a lot of small issues like this (and a lot of other UWE specific stuff, making a lot of patches probably not needed anymore). :cactusrum:
Pirates! 1.2.2024 klo 3.20 
Greetings, comrad! I am using your modpack and having a blast, thank you. There is a bug with two holy nation generic NPC's in Okran's Pride, Field Hospital 798. They have the same dialogue options from the error screenshot.

If I remove Sparring Partners completely with this patch as well will it fix the problem?
Dr. Igor Dolvich  [tekijä] 14.8.2023 klo 7.21 
@N3arlyHeadlessNick

I might need to just look at all NPCs then, it seems like most of the main NPCs I run into (Hamut, Chad, etc) work fine, although some other NPCs might also have the same dialogue thing.

Thank you for letting me know :2017stickycrab:
N3arlyHeadlessNick 14.8.2023 klo 4.42 
Griffin also needs to be added to this patch, he's coming up with the +dialogue now
Dr. Igor Dolvich  [tekijä] 9.8.2023 klo 4.05 
Apparently Ray and some other random uniques also have this issue as reported by @VHNebula on my discussion post on the Roleplaying List.

I'll try and update this over the weekend to fix these characters as well (Empire Peasants, Drifters, etc. might also have inherited Player dialogues for whatever reason) :2017stickycrab:
Dr. Igor Dolvich  [tekijä] 8.8.2023 klo 22.29 
Sure I can take a look @Anrhaa

Didn't know Beep had a dialogue issue :steamsad:

Should be fixed later today.
Anrhaa 8.8.2023 klo 20.36 
Beep needs to be added
Dr. Igor Dolvich  [tekijä] 27.7.2023 klo 16.16 
I'll keep it separate for now for compatibility reasons, and in case people want options.