安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It will probably be the next thing I finish outfit wise after the backpack and earring options. But there are a bunch of other things I would like to work on first for the HD Police mod as well.
I have no idea when I will get it done, but it is not dead.
I still hold some hope of watching it finished. Even if the chance seems slim.
The backpack is done, I just need to set up the UV's and texture it. This will probably be my next project.
The nurse outfit model is done, but no UV's or textures. It also needs bone weight tweaks. The main reason I set it aside was because the top would always separate from the body at the seams when moving around. I think the only way I can really fix it is to make it a single mesh rather than a separate object. That would require all new texture maps for all skin tones, sheens, lingerie options, etc. I don't know if I have that kind of time or ambition.
One last thing I meant to try was to join the meshs together to make the seam vertex weights identical, then separate it again. That might work, I just never got around to testing it.
@real_m9ico: That would be awesome! I could definitely put that to use.
Seriously though, that belongs to the injector update outfit I am working on. This little screen shot was just a quick update for that and the new backpack.