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Besides, you have the building option that lets you extend the mine, as well as the geological survey edict you can enact (multiple times?) to extend your resources if neecssary.
You should start with no more than 60 loyalists. In the final screenshot you will notice a population of 138 with approval 55%. So yes 100 might be a bit low, but I do not recommend aiming for 200.
You really do not want a big population when you want to advance quickly. A large population means you need multiple support structures (e.g. multiple churches, multiple clinics,etc). Meaning that each time you advance you need to spend a lot of money on upgrading and mainaining your service buildings. What you want is a high income per inhabitant. You can read more about this concept in my "making money" guides.
Regarding the natural resources. It is actually the other way around. When time progresses the value of these resources declines. Since your map is persistent you are better off exporting in the colonial era. When you reach the later era's you simply import it back at a discount.
Example:
Iron 1400 1200 1000
Additionally, you might want to mention the change now/dollars later aspect of the natural resources. Sure, you can make a few grand from Bauxite, but when you can use in the Cold War era to make Cars, a few grand is pocket change. I'm sure this is supposed to be a beginner's guide, but that's what I was when I preordered the game and that kind of advice would have been useful. :P