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报告翻译问题









the expansionist one giving you 2 free tiles and trade routes every turn is the best. Use your buildings to explore, and the power to expand, and use the most of it, as it's pretty much worth a free 20ish resource planetary building per turn. Until you get someone else, use it as much as you can, and think to export anything that comes from your mines to titanium and energy.
If you have the expansion hub, it's even better as it negates the -4/-5 penalties coming from over-expanding (at the cost of your trade routes infortunately, so only overexpand for useful resources like titanium, energy or +3 deposits)
You just have to be careful about support, so build your city around support and science.
If you go ad astra or spatial, the astronaut one giving you endless free early spatial recon and one free city is also must.
I saw your sailing school strat and it may be finally the call to try something else with this ocean, as I can never use it because each ocean tile ends up as a land tile full of mines, spreaders and trade routes.
Was it patched? Because I didn't see any diffetence.
I normally tend to ignore the terraforming when it comes up. And I always have tried to focus on the victory conditions.
So I started a new game last night and took your strategy. I was playing on expert, which is really just the middle of the road as far as the actual number of difficulty levels.
To make a long story short, I won the game in 69 turns, had a +57 support per turn (Not counting the +25 support tech card I played to win the game), had settlements (fully upgraded) on 3 of celestial bodies and never ran into any bottlenecks.
As your pointed out, the key is getting lots of power first and getting spreaders going asap.
Thanks again.