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Lastly, I know it a lot but thankfully these are only minor line edits.
Inside status.xml under "Damagetransform" the status effect that handles "internaldamage" -> "rinternaldamage1" absolutely needs to have disabledeltatime set to false. Otherwise if a robot gets hit by an emp they will instantly die unless they have a strong enough resistance as the emp damage never hits its the set affliction level because its always being converted to quickly.
This is an issue because in Robo-trauma Water Damage =/= Internal Damage and shouldn't have been changed to equal one another. I have updated my mod to correct the issue of Water Damage not using rdamage but I need you to edit human.xml inside this mod to change rinternaldamage1 back to rinternaldamage.
Robo-Trauma Medical Conversion Drives Patch