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全面战争:战锤3

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[6.x.x] Legions of Nagash submod compatibility with [GLF] Battle Mage 战斗法师
   
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367.201 KB
2023 年 7 月 12 日 上午 10:10
2024 年 12 月 22 日 上午 11:53
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[6.x.x] Legions of Nagash submod compatibility with [GLF] Battle Mage 战斗法师

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Description

Parent submod: Mod compatibilities submod for [GLF] Battle Mage 战斗法师

This is a submod separated from the parent submod if you only use certain mods and would avoid a crash if you did not subscribe to all of the required mods in the original submod.

Adds compatibility with the Legions of Nagash mod.



Legions of Nagash - Game 3
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2994648223
  • Legions of Nagash Lord - Master Necromancer
  • Legions of Nagash Lord - Nagash, Lord of the Undead
  • Legions of Nagash Lord - Arkhan, Mortarch of Sacrament
    • Known issue: Chariot mount is unsupported due to broken firing animation.
  • Legions of Nagash Hero - Liche Priest
  • Legions of Nagash Hero - Geneviève Dieudonné

You can visit the parent submod for the rest of the individual compatibility submods for various other mods.
7 条留言
owltiger 6 月 6 日 上午 11:16 
Mortarch lords(Arkhan) cannot ranged attack when mounted the dread abyssal
Samuraigor 1 月 1 日 上午 2:58 
I downloaded everything that was offered. I choose a faction and after loading it gives me not Nagasha with units, but an imperial lord and one unit with swords and shields))) what to do to make everything work normally. I have second mods installed, but I don't think it's their fault(((
Dante  [作者] 2024 年 12 月 22 日 上午 11:54 
Updated to remove the dependency on the old GLF mod, unticked the "Load before ingame" for the Nagash mod in the Dependency Manager and fix Arkhan's chariot animations so he can fire now.
=[NK]= Col. Jack O'Neil 2024 年 10 月 11 日 上午 7:19 
Hey mate,
This dependency is still causing an issue. Can you please remove it? There's been an update to RPFM, so you can just untick the box 'load before ingame?' in the dependency manager
=[NK]= Col. Jack O'Neil 2024 年 8 月 14 日 上午 9:21 
Well you don't need the nagssh mod as a dependancy. Do you know what it actually does? It forces a mod to run directly before this mod. Normally (with the other mods you mentioned), it's not much of an issue as load order is normally done by table name.
But scripts aren't, and, nagash has mixer as a dependancy which forces that to run higher. There are other mods that edit mixers scripts, and so now they break before mixer is loading after their scripts.
Dante  [作者] 2024 年 8 月 14 日 上午 8:39 
@=[NK]= Col. Jack O'Neil can you elaborate more on this? I am not really understanding as the Nagash mod requires Mixu Mixer and you cannot run this submod without Nagash and as an extension Mixer as well. What is different about Nagash compared to another that indirectly needs Mixer like my submod for SCM's Legendary Characters as they also need Mixer?
=[NK]= Col. Jack O'Neil 2024 年 8 月 14 日 上午 8:05 
Hey Dante!
Can you please remove Nagash mod as a dependency? It causes big script issues as it has Mixer as a dependency, which forces all of it's script to run at a much higher dependency :)
I've created another SFO submod for this and your DYnasty mod :)