Garry's Mod

Garry's Mod

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CSS: CT Combine (PMs + NPCs)
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素材类型: 插件
插件类型: 模型
插件标签: 快乐, 角色扮演, 风景
文件大小
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28.496 MB
2023 年 6 月 27 日 下午 6:06
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CSS: CT Combine (PMs + NPCs)

描述
Storm the front, executing full response...

Sorry this took so long, heavy procrastination aside, here is the standalone version of my CT combine, with a few extras such as c_hands for all the playermodels, and Episodic skins for all the models, dirty, mud covered versions of the original textures, even covering the Metropolice and Nova prospect soldiers if anyone wants to do the odd port of these to other places.

I havent made the NPCs use the Episodic sklns as i feel like it would bloat the NPC menu, but you can still manually set them using the context menu, and the NPC zombine was excluded due to hexed zombie NPCs being impossible and barney excluded because he isnt made the best.

If you like what i do, send me some dosh. [www.paypal.com]

Credits:

Evan Purr: SAS face/flexes, pretty much all the original work on all the models.

Valve: GIGN,GSG9, and Urban faces/flexes.

Rusty: Soldier eye textures.

Six: Posed images.

UnstoppableGiant: Additional posed images.

Nebo Strelok: Textures, Elite eyes, model edits.
热门讨论 查看全部(1)
2
5 月 30 日 上午 4:12
screenshot thread? idk
rebel6301
93 条留言
Ripper 6 月 18 日 下午 5:37 
Looks like my link was blocked, it's the "Overly Cool Weapons V2" mod on TFA base.
Ripper 6 月 18 日 下午 5:37 
I love these PMs, although I have a quick question. When using these playermodels and equipping some weapons from (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3020848099) some of them are in the ground below you in 3rd person instead of in your hands... Is this a problem on my end or an issue with the weapon mod?
Trooper_025 2024 年 10 月 19 日 下午 10:52 
thx!
Gunslinger ☢  [作者] 2024 年 10 月 17 日 下午 5:10 
Source uses a vmt system that basically tells the game how a texture (vtf) should be rendered, at the top theres a shader in quotes that game uses to render the texture in the game, while theres more complex ways to do it, simply having the shader be "UnlitGeneric" will cause it to be rendered with no lighting and fullbright and get the effect.

theres also the "selfillum" method which is the proper way to do it, just add "$selfillum 1" to make a texture glow in the dark with lighting if the texture has a alpha channel.

If you wanna know specifics ill just leave this here xd https://developer.valvesoftware.com/wiki/Glowing_textures_(Source)
Trooper_025 2024 年 10 月 17 日 下午 4:59 
how'd you make the glasses glow? (I wanna do this with the regular ST6 model/texture)
Gunslinger ☢  [作者] 2024 年 8 月 14 日 下午 12:47 
Uhh, there were no human combine soldiers in the 7 hour war
WiliamHolden 2024 年 5 月 30 日 下午 7:26 
Could you add Barney?
lubosanto 2024 年 3 月 5 日 上午 10:03 
no he cant
MarcusColby 2024 年 2 月 24 日 上午 11:46 
can you do the same with the Terrorist's heads with citizen bodys and rebel bodys?
Roseway 2023 年 9 月 21 日 上午 10:52 
or one of the skins? (I dunno how that stuff works lol.)