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As to your question, yes I believe there is.
There's a switchbox you can usually find in the supply counter in the north section of Mescaform, who's proper name escapes me for the moment, that lets you control items.
There are powered auto-vents and ways to lock/power-down doors that basically turn them into big walls, make sure to lock them first or they can be pried open, i'm just not sure if that can be done remotely.
You would need a set of doors to seal off your airlock as well, that way they can't just pop back through.
Another option would be to lock them into a room and pump in CO2 to poison them, you'd need to get them comfortable enough to take their helmet off first though.
Tough I'm unsure if the boarder AI is programmed to break down walls to escape.
otherwise question: is it possible to have a trap room for boarders? Exposed to atmosphere, looks like an airlock.
is there a switch system that could be used to make the outer door close, and trap the pirate / officer / so-on, and leave them trapped until EVA runs out?
No real secret, if you start the game with a Criminal Contact, you are pre-vouched for and can skip wearing the Fixer down. It doesn't have to be the Fixer themselves, other criminals work too.
Focus on any social options that moves Contact upwards for them, every action can have an effect on you and your target, so if you don't see anything you can pick another option that'll cycle you towards a new set. As you go through the line of options your own social needs will fill and drain and give you more options, as can their replies, there's usually a final [Gambit?] option that'll unlock the shop after their Contact is high enough.
It's coded at a 20% chance. You can save-scum the transponder removal. I've successfully (re)moved many. When they were first introduced to the game, I not only moved mine, I successfully salvaged 2 more before I broke one and decided to figure out why that happened.
It's still a pain to save-scum, so I usually work around it until I have a final location to move it to.