安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









- A short delay (1.5 ~ 2 seconds maybe) before the camera switches to the killers.
- After some time (3 seconds maybe), the camera returns to the ragdoll of the dead player.
It may be best to have these behind a toggle.
currently if a player dies it will spectate the attacker. The attacker in this case will be the thing that deals the damage. An example is, if you get crushed by a prop the prop deals the damage not the player that spawned it.
lvs vehicles have a bit of a problem where if you die to a missile it will try to attach to the missile, not the one who deployed it
dying to props doesnt attach to the prop, but i havent tested if it attaches to the prop owner
if i had to rate the addon i would give it a 8.9/10