Don't Starve Together

Don't Starve Together

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[DEPRECATED] Small testing island
   
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Jun 14, 2023 @ 11:29am
Dec 28, 2023 @ 1:37am
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[DEPRECATED] Small testing island

Description
Feel free to use code from any of my mods for any reason. Learn from them, copy them, publish edited versions, anything.

I have received reports that this mod has issues on the latest version of the game
There will be no fix for this from me, but feel free to make and publish a continuation of this mod

Check out my other mods!
Creative Mode 2
Force anyone to say anything in chat
Small testing island
Insight Unlock [server]
Insight Unlock [client]
Character Sizes [server]
Character Sizes [client]
Wolfgang sings USSR [server]
Wolfgang sings USSR [client]
Open gifts everywhere
SAUL GOODMAN MUSIC


Generates a very small world with a tiny island and some ocean.
Useful for mod testing, as it makes loading a lot faster so you can load the world very quickly again after crashing.

You can also use it for building if you have a mod to put turf on ocean, like Creative Mode, Turf Tweaks, or Simple Map Editor.

This mod adds an additional world preset that you have to choose manually for both forest and caves.
World size is changeable with no issues. Turning roads back on will crash the game. It also turns off bats, but you can change that.

Crashes when generating with Uncompromising Mode. You can fix it by disabling all world gen in Uncomp's settings.
27 Comments
Pandoranoss Sep 19 @ 7:17am 
mod sadly makes servers unable to start, if the testing island spawn area is enabled for the caves.. even enabling the setting once makes the server permanently unable to start. hope this can be fixed
Belax Jun 15 @ 10:56am 
there have never been mods like this with caves
Scrimbles May 16, 2024 @ 9:05pm 
Finally a better solution that remembering to use my custom "no anything" world gen which seems to delete itself periodically!
hamurlik  [author] Jan 2, 2024 @ 12:09am 
Make sure you select the testing island preset when generating the world, there's a screenshot of it in this mod page images
Pootis (f2p) Jan 1, 2024 @ 9:37am 
idk why but it wont let me have a smal iland its just noemal idk my but it might be a bug but good and cool mod !
hamurlik  [author] Dec 28, 2023 @ 1:39am 
Version 1.07 | 28 December 2023
No longer generates frostjaw island
hamurlik  [author] Dec 28, 2023 @ 1:39am 
I replaced the component with an empty one that removes itself when added. Seems to work. Please report any bugs if you encounter them.
hamurlik  [author] Dec 28, 2023 @ 12:37am 
@RICK You could try to replace some functions in sharkboimanager.lua into empty ones. map.lua also uses this component, so you may have to replace some there as well.

Alternatively you could try to make TheWorld not add the component in the first place. Line 605 in forest.lua adds it. It's in a local function. Overwriting the function would mean any major update would break the mod.

I'm pretty sure everywhere TheWorld.components.sharkboimanager is mentioned, there is a nil check, so it shouldn't break anything.

sharkboimanager will generate the island as soon as the component is added, so removing it postinit won't do much.
RICK Dec 27, 2023 @ 11:01pm 
Is it possible to prevent sharkboimanager from spawning the island?
hamurlik  [author] Dec 27, 2023 @ 10:43pm 
@RICK There is no easy way for me to disable generation of Frostjaw islands. I'm trying to make a hacky change, but I have no certainty it will work. Sorry.

Klei should have added a setting to world generation for these things...