Garry's Mod

Garry's Mod

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Lua Rollercoasters [STool] FIXED!
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
Bestandsgrootte
Geplaatst op
Bijgewerkt op
27.948 MB
6 jun 2023 om 5:35
1 aug om 12:27
6 wijzigingsnotities (weergeven)

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Lua Rollercoasters [STool] FIXED!

Omschrijving
Original description:
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This is a fully lua-controlled rollercoaster addon. You create individual nodes, and a track (with the catmull-rom spline algorithm) is generated between them.

Frequently Asked Questions
Q: My tracks are all yellow and black, they look nothing like the pictures. What gives?
A: You need to update your clientside mesh. This can be done in the bottom of the supertool (the big update mesh button) or by running 'coaster_update_mesh' in your developer console.

Q: What's this whole 'Track ID' system? What's it for?
A: Every track you build has a specific ID associated with it. All nodes under the same track id are part of that entire coaster. This makes it easier to manage completely seperate coasters. Also, this let's you make carts go 'off da railz' onto another seperate track.

Q: When I save my tracks garry's in-game saver, my rollercoaster won't save with it!
A: Garry's save module doesn't save Entity networkvars correctly (or at all), which is crucial for the order in which the nodes are linked. Until he fixes that or makes it easier for someone to make do with it, you'll need to use the saving tab in the Supertool.

Q: How do I get my tracks to look wooden (or something else)?
A: In the Supertool, go to the furthest right tab, labeled settings. In this tab is a track type drop down list, showing Metal Track, Wooden, Simple, and (maybe!) a few others. Select which track type you want, click on your track, and rebuild the mesh. Tada!

Q: How do I vomit/scream?
A: While in a cart, press left click on your mouse to scream, and right click to vomit. Set coaster_cart_cooldown 0 on the server to remove the 'cooldown' between vomiting and screaming.

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This addon offers you a fix of Lua Rollercoasters addon made by Foohy

Features:

- Fixed errors while looking at nodes
- Added more cart models
- Fixed errors while selecting in menus
- Added better derail sound
- Fixed the physmesh generator
- Fixed the UI issues which have been introduced since recent updates


Tags: Rollercoaster, build, fix, no errors, without errors, Lua Rollercoasters, fixed, extended, Dark Carnival, L4D2, HL2:EP1, Van throw
136 opmerkingen
SCPeach (Math Guy) 1 okt om 3:34 
Thank you
♦ScottRim♦  [auteur] 1 okt om 3:27 
I'll check this in-game and see if it works for me, if it doesn't, then I'll attempt to fix that.
SCPeach (Math Guy) 1 okt om 0:55 
Does not seem to be working for me, I place down 2 nodes and it makes the yellow/black connection but is spamming errors, and any other nodes don't have a connection. Probably just missing something, haven't touched this thing in years.
♦ScottRim♦  [auteur] 1 sep om 13:51 
press RMB
kratos gaming 1 sep om 13:45 
how do i connect the last track to the fist so i don't die?
King godmodorah 1 aug om 8:01 
how do u spawn carts?
♦ScottRim♦  [auteur] 28 mrt om 13:18 
I can't currently maintain this addon as I'm being busy with other new projects, I might pay it some time though
WaterWaifu 28 mrt om 12:12 
does this work on the beta branches? i need it to use the media player mod, and its spamming errors
WaterWaifu 28 mrt om 11:02 
i get spammed with errors when i try to use it
grubchucker 7 mrt om 12:35 
i CANT spawn any carts :(