Stay Out Of The Farm

Stay Out Of The Farm

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Achievement Guide / Walkthrough (W.I.P.)
由 ApochWeiss.ttv 制作
An incredibly uneccessary achievement guide/walkthrough hybrid because screw it.
   
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Intro
Stay Out of the Farm is a walking/driving/stock boy simulator that only looks like the Puppet Combo game Stay Out of the House down to ripping off their achievement icons, but it's not. It takes about two hours/cups of coffee to finish with the only problematic achievement being Dominic (which I did not unlock and will update if/when I do or someone fills me in on how).

This guide exists to help people hasten through the boredom, as well as further assist achievement hunters into judging if it's worth the struggle. Hope this helps you out in some way.
Story Achievements
These unlock through normal gameplay, but I'll fill you in a bit to make things easier on progressing in the story as well.

- First Night Shift: Complete the first night shift
Follow the path through the corn. Wake up and answer the phone. Leave the apartment and follow the path through the alley, then park, and another alley. Turn right at the opening in the brick wall to the parking lot to the grocery store, then go around the left side to the backdoor to go in.

Talk to your a-hole boss and restock the shelves with the items on the shelves behind you. You can pick up the trash on the floor as you go along (I believe there were eight pieces of rubbish on the floor), but it was easier to just do it after putting everything away as there is no counter or notification when you're done.

When you finish picking up the garbage, through it in the trash can in the backroom by the door you entered the builduing through, then leave. Achievement unlocked. Make your way home and go to sleep.

- Second Night Shift: Complete the second night shift
Same as before. Follow the path until the phone wakes you up. Answer the phone and curse out your boss. Leave the apartment, go the same route, go to the back of the store, try to not choke your bows out, then repeat the tasks.

A customer will approach you during the night. I only ever chose the first response. After a quick fade to reset you in control, finish picking up the trash and throw it out in the same can. Achievement unlocked.

Talk to your boss (try to not choke him out again) and begrudgingly accept the courier job. Exit and enter your car at the front parking lot. Why you leave your car there and never use it until this point is a mystery wrought with bad writing.

- Courier: Deliver the first package
Next you're tasked to drive around and deliver packages. Side note: This is your first chance to get the Dominic achievement (I think? I didn't get it after one and a half playthroughs).

Anyhow... Drive around to the first exclamation mark (or run straight to it and the others that follow, which I found easier) to pick up the package in a cemetery. Talk to the stranger, then head to the next exclamation mark. Drop off the package on the porch to unlock.

From here, just finish the deliveries with the last exclamation mark leading you to a path with corn and the cut to the next chapter.
Ending Achievements
NOTE: When you unlock one ending/achievement, click Load Game from the main menu to start the game in the mansion again. Repeat until the other two endings are unlocked.

At this point you are now in a corn maze. I don't have a guide for it, but it isn't that big (thankfully). If you are caught by not the maniac you can take three hits and easily outrun him. So if you weren't scared before, you still won't be. But, I digress...

If you see lights on a path, use that to find a barn. The barn has nothing, so look for the farm house and enter it. Go through the house and find four keys to unlock the doors (screw the guy in the cage, there seems to be nothing you can do), then leave through the basement with the overly friendly not a serial killer at all man who happens to be there.

You are whisked away to the man's house. He wants to call the cops but the phoneis dead. He tasks you to sesrch his home and find four batteries. This is where the game ends...

- Bad Ending
Chances are good you'll get this first as it has to do with finding the four batteries. If you don't care, though, simply go to the basement and open the back right cabinet for that final battery...

- Secret Ending
After getting the Bad Ending, select Load Game to start in the mansion again. This time grab the gun from the cabinets in he basement. DO NOT OPEN THE BACK CABINETS. Instead, go back upstairs and blow your rescuer's brains out for making you search their house for their batteries.

- Good Ending
After getting the Secret Ending, select Load Game to start in the mansion again. ♥♥♥♥ this guy and his batteries. Just go to the front door for an ending that sums up this game quite well.

You did nothing other than menial low-paying jobs for two hours for no payoff whatsoever, just like the character in this game.
Misc. Achievements
There's two random achievements here, which includes one "hidden" one.

- Try To Jump: Press space to try to jump hidden
Just press the space bar any time you're walking to unlock.

- Dominic Reach the highest speed on the car
Still haven't unlocked. Will update if I figure it out or someone fills me in (will credit that person).
Outro
Thanks for checking out the guide. Honestly, this game was a rough one. Only reason I finished was because better games have tried and failed (plus I'm a stubborn bastard). So, now you know what to do and/or expect. Hopefully this helps. If it does give this a like, and I'll catch you whenever I feel like doing a smart ass guide again.

gg. gn. gl. stay safe. - Apoch Weiss
External Links