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Midnight Drive Systems
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Type: Mod
Mod category: Block
Taggar: NoScripts
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101.478 MB
3 jun, 2023 @ 12:50
26 maj @ 17:23
41 ändringsnotiser ( visa )

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Midnight Drive Systems

Beskrivning
Midnight Drive Systems is a non-tiered thruster mod with unique balancing and custom flames using Mexpex's Thruster FX framework.

It is the first of the three planned Midnight mods ready for release. It will likely receive both new content as well as updates to existing models or particles in the near future.

This mod is incompatible with VSI Recolorable Thrusters!

Alternative version that doesn't add any new blocks, just the FX: here.

New blocks:

  • Hull thrusters, vanilla thrusters that look armored (fully sealed and airtight), but don't actually have any more health. Also comes in sloped variants, as well as a new "medium" variant of hydrogen thrusters.
  • Overthrusters, which give twice the force of a standard thruster, but still uses a proportional amount of fuel/power. These are intended to be limited by a server's ruleset.
  • Stealth thrusters, which have modified vanilla particle effects. This is for compatibility with the Stealth Drive mod, which does not hide Mexpex Thruster FX particles.
Alongside this is a rebalance of vanilla thrusters:

  • Large-variant hydrogen thrusters are no longer useless as they are in vanilla and most mods. They now give more thrust than 9 small-variant thrusters.
  • Ion thrusters have received both a direct thrust buff as well as a reduction to how much rare ingots thruster components cost, making them worth using even on warships.
  • Atmospheric thrusters had the least changes, but were still slightly buffed overall.
If you're interested in the exact stats of all of the thrusters, use BuildInfo. I highly recommend always having this mod - it's even available as a plugin!
Important Notes:

  • Thruster burn ranges are turned down significantly with this mod.
  • The particle FX in this mod were made specifically to work with Rendering Improved.
  • Due to the nature of the particle FX there are no idle flames, and they tend to visually break when looked at head-on. I will try to look into a fix for both of these.
  • All blocks currently lack LODs. This is intentional as thrusters with LODs have a tendency to simply not render; until this bug is fixed or a workaround is found there will be no LODs. No performance impact has been observed.



REUPLOADS ARE NEVER PERMITTED.
Use Ash's Mod Adjuster mod if you wish to tweak this mod for your server. I will not allow any reuploads, unlisted or not.
This includes Mod.io, do not reupload this mod to Mod.io. It won't work anyways, as the Mexpex Thruster FX Framework isn't on there.

Workshop Links

PyroFuzz
up_grayedd
Nerd e1
Dregs

The mod was made specifically for the Sojourn Rim community, which is a group of SE players centered mainly around an ongoing large scale survival scenario. We play plenty of other games too, and if you'd like to check out the community you can join the discord here: https://discord.gg/kK7pAVUB2v
60 kommentarer
Noelle 29 sep @ 14:49 
all ive done for my version of mod adjuster was double all the components needed to make overthruster but i havent been able to find how to increase fuel used
retrograde_orbit  [skapare] 29 sep @ 12:43 
I'll reword it in a bit but the implication is that you can use ModAdjusterV2 and publish an adjustment mod. Just don't reupload the entire mod.
Noelle 29 sep @ 7:21 
Local mods are not permitted in multiplayer sessions so the reuploads are not permitted means MDS cannot be edited or changed for multiplayer sessions? that kinda defeats the entire purpose of adding ModAdjusterV2 to the description doesnt it
andersenman 12 jul @ 4:09 
Shiny!
göksu 18 feb @ 9:24 
There is a difference between reduced and all-out removed, and with build info I can see that they have been reduced to 0
I feel like there should be something in the configs about this, I love the new thrusters but the kill zones being reduced is... something I don't want.
retrograde_orbit  [skapare] 18 feb @ 7:12 
Correct, as noted in the description all thrusters have had their burn ranges reduced.
göksu 18 feb @ 5:54 
for some reason half/big hydro overthrusters dont have any kill damage zones
The Doctor 29 okt, 2024 @ 22:07 
what were the plans for this mod set?
The Doctor 29 okt, 2024 @ 22:06 
still makes sense
The Doctor 29 okt, 2024 @ 22:05 
ok what about a midnight prototech thruster?