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Zgłoś problem z tłumaczeniem









I've tried turning off all settings in the mod config, and it's been okay until now, but when I loaded the game a few minutes ago one of my colonists disappeared, and reappeared after loading the game a second time. I worry this might happen again and I won't notice until after I save over the previous save, losing my colonist forever.
Can I remove this mod mid-playthrough? Or will it corrupt my save if I do?
I know that RuntimeGC messes it up
While attempting to load pawns or items into a transport pod attached to a launch platform, the loading interface (Dialog_LoadTransporters) fails to populate any transferables.
This issue was traced to a NullReferenceException during the sorting of transferables by mass, specifically in StatPart_BodySize.TryGetBodySize.
Root cause: A corpse object (likely previously stored in a mechanoid's inventory) was garbage collected, leaving a dangling reference. When the game attempts to evaluate bodySize or GearAndInventoryMass for that corpse during UI rendering, it crashes the sorting routine with InvalidOperationException: Failed to compare two elements in the array.
This prevents the transport pod from accepting any contents and breaks caravan formation logic.
Is there something similar for 1.3?
Because my game is nearly unplayable (x1 being the highest speed)