安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









@Ruy thanks for the input. I looked into it, you'll find it in the matrix. I didn't added the warfactory techs though. In the end, all techs distort the matchups, because the money spend isn't equal anymore, with warfactory especially.
And yes, the matrix has some big limitations. For one you can only place 2 units at a time, which favours expensive units. Then there is the fact, that units consisting of only one unit deal all their damage till they die. Other units damage outputs decreases during the battle. And the upkeep of Titans also isn't cosidered.
So keep that in mind.
@admo thx, that error is now fixed.
Armored overlords win against mustangs and fangs and do better against wasps and typhoons. All the units that can get armor see similar changes.
Sabertooths with side guns or double shot change lots of matchups too. Also they probably win against stormcallers with antimissile.
Fangs with shields become much much better. Same for wasps.
Fortresses with rocket punch win against chaff and fare much better against others.
1 Tarantula with spider mines win against 2 snipers.
It would be interesting to know how war factories that can produce phoenixes do against air targets.
This overall pretty nice, but I would honestly prefer to know how slot efficient something is, since you can't spend all your resources and are limited by slots. This would need a different metric tho.