钢铁指挥官

钢铁指挥官

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Mechabellum Unit Matrix
由 Allright 制作
A matrix of all Mechabellum Units in one on one combat rated from S (best) to E (worst).
Updated 13.07.2025
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UPDATE 13.07.2025
Update 13.07.2025
  • added Abyss, Void Eye and Mountain, acording to the developers the roster ist now complete
  • added some additions techs variantes (armor)
  • corrected some bugs
One thing I noticed while adding Void Eye, it's a unit that wins many matchups but often gets a C-Rating, meaning it barely survives. So little changes like a health buff or a tech can make a huge difference.
I also looked at the matchups ruy suggested. I added armor tech to some matchups, where it made a difference, added Fortress rocket punch, which changes the matchups with Crawlers, Fangs, Steelballs, Stormcallers and the Sandworm. And I added Saberthooths techs Doubleshot (great againts giants) and Secondary Armament (good against Hound and Void Eye).

Update 01.03.2025
  • added Hound
Update 16.02.2025
  • added Phantom Ray and Raiden
  • added a blank for the upcoming unit Hound
  • added some new techs
  • checked ratings of Saberthooth, due to ist new role

Update 17.10.24:
  • added Tarantula and Farseer
  • improved the text naming the units

Update 13.07.24
  • all new units are integrated (Fire Badger, Typhoon, Sabertotth and Sandworm)
  • added some more tech related ratings (Fortress and Overlord)
  • added additional examples on how to read the Unit Matrix


Update 12.02.24
I finally updated the Unit Matrix and changend some things based on your feedback.
  • Of course the three new units are now integrated
  • The units are now in the official order like in the ingame unit modification screen
  • The colors changed, red is now indicated as bad, green is good and purple is the hard counter.
  • The name of the units now appear in the top row
  • I added a fluid rating for some untis, because it turns out, the outcome of the duel varies with the positioning of the units
I have to mention one thing regarding the Scorpion. It has several tech, that help it defeat Fortress and Melting Point, if only one of them is picked. Many techs help the unit to perform better, but they do not change the result of the duel. Many tech of the Scorpion does.
Maybe there are more, I didn't check every comination, because the result was often very clear. But if you now other tech that turns the tide, let me know in the comments.
Introduction and rating system explained
Do you ever wonder, what units do good or poor against another in one on one combat? Which are the counters and where can I see them on one page. You don’t want to spend your time on the testing grounds or in countless battles, to figure it all out by yourself?

Wait no more, here is the

Mechabellum Unit Matrix
I always matched the units with similar costs. For example, a fortress costs 400, when matched with a Marksman, which costs 100, there will be four Marksman against one Fortress.
Its designed like a tier list, meaning S is the best and basically the hard counter against the opposing unit. A means the unit does a pretty good job and wins with most of their HP left. With B the unit still wins, but is damaged (about 50% HP left). C is even worse, meaning the unit barely survives the fight and positioning can be critical. D means, the unit will lose the fight but still damage the opponent and E is simply a “do not use”, e.g. Sledgehammer against any arial unit, but also Crawler against an Arclight.
How to read the Matrix
With this said, the matrix is read like this. You start at a row, e.g. Crawlers and then look at the matchups in every column. Against Marksman it is a A. Against Waps it is an E, because Crawler have no anti air. And against the War Factory it is an D/B, meaning without any tech you loose. But if you use the tech acid, then it is a B, because then 8 Crawlers are able to defeat one War Factory.
Another example, Fang vs Steelballs. Two units of Fangs beat one unit of Stellballs with a C rating, meaning that the barely win and only a few survive. The Steelball has nonetheless a D rating, because it lost.

Most of the air units get a S-Rating, when facing ground only units. In some cases this rating is lowerd to A. This happens when the air unit isn't able to defeat the ground unit until it destorys the HQ starting its way from its own HQ. This is manly the case with wraith due to its chaff clear role.

There are some other units, that have tech, that can turn the fight against specific units. For example the anti air tech of the Arclight that enables it to defeat wasps.

There are some footnotes in the unit matrix, that need explaning.
  • The * means that this matchup varies depending on the unit placement. For example in the Mustang vs. Stormcallers setup the placement of the mustang can make the difference, if some Mustangs survive the first attack and are able to defeat the Stormcallers.

  • The ** in the matchup Hacker vs. Rhino means, that a Hacker will lose in one on one combat, but add other units to shield it, it is a very good counter to Rhinos.

  • The *** in the Scorpion matcup against Fortress and Melting Point means, that you can choose from one of the displayed tech and then will be able to defeat the Giants.

You’ll see, the Matrix isn’t perfect and the game will always throw a mix of units at you. So, take it as a first indication of the capabilities of all units and keep in mind, that some combinations will have strong synergies, that can’t be put in a simple matrix.
The Mechabellum Unit Matrix
Enough of foreplay, here is the Mechabellum Unit Matrix


I hope this is helpful for all those who start with the game of those who want to understand the different units better. I for myself was surprised by some of the matchups on the testing grounds, because in a real game the strength and weaknesses don't show so obvious due to all the synergies between the units.

Please feel free to comment, improve or correct the matrix.

Update 29.05.23: Corrected some inconsistencies and mistakes in the matrix
Update 12.02.24: Rework of the Unit Matrix with 3 new units and some improvements
Update 13.07.24: Added the 4 new units to the Unit Matrix. Added the results of using fang production on Fortress and wasp production on Overlord. Calirified the rating system with a additional example
Update 17.10.24: Added Tarantula and Farseer and improved the text naming the units
Update 16.02.25: Added Phantom Ray and Raiden and did some minor improvements
Update 01.03.25: Added Hound
Update 13.07.25: Addes Abyss, Void Eye and Mountain, added some extra tech variants
66 条留言
Allright  [作者] 7 月 13 日 上午 9:11 
I added all the new units, acording to the devs, that should be it, the matrix is now complete. I just hope they don't change some units too much, like they did with Void Eye in the first month.

@Ruy thanks for the input. I looked into it, you'll find it in the matrix. I didn't added the warfactory techs though. In the end, all techs distort the matchups, because the money spend isn't equal anymore, with warfactory especially.
And yes, the matrix has some big limitations. For one you can only place 2 units at a time, which favours expensive units. Then there is the fact, that units consisting of only one unit deal all their damage till they die. Other units damage outputs decreases during the battle. And the upkeep of Titans also isn't cosidered.

So keep that in mind.

@admo thx, that error is now fixed.
Refloxi 7 月 2 日 上午 11:35 
The only thing i learned today: Spam air units S rank.
Bronze Top 1% (2012-2014) 6 月 7 日 上午 6:12 
BRAVO!
Ruy 4 月 20 日 下午 3:17 
Some things that might be nice to add:

Armored overlords win against mustangs and fangs and do better against wasps and typhoons. All the units that can get armor see similar changes.

Sabertooths with side guns or double shot change lots of matchups too. Also they probably win against stormcallers with antimissile.

Fangs with shields become much much better. Same for wasps.

Fortresses with rocket punch win against chaff and fare much better against others.

1 Tarantula with spider mines win against 2 snipers.

It would be interesting to know how war factories that can produce phoenixes do against air targets.

This overall pretty nice, but I would honestly prefer to know how slot efficient something is, since you can't spend all your resources and are limited by slots. This would need a different metric tho.
redd 赤い 4 月 15 日 上午 11:04 
amazing work, thanks for sharing! :ssn_clover:
Leviathan 4 月 3 日 上午 9:49 
Is this going to be updated?
Kevison 3 月 31 日 下午 5:06 
Crazy that you can spend credits on air units only for them to get chumped by a 200 credit Marksman you can get from the beginning. Seems a little imbalanced.
Admo 3 月 17 日 上午 11:50 
Reporting an error: the Tarantula is listed as beating a Farseer if it takes the anti-aircraft tech.
Allright  [作者] 3 月 1 日 上午 3:20 
New Version online, I added the Hound
Skorpion2811 2 月 20 日 下午 11:50 
ich bekomme immer die Meldung Fehler 707 beim starten von 1 zu 1