Space Engineers

Space Engineers

Zbyt mało ocen
Lunixia's Know Thyself Script (K.T.S.)
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Rozmiar pliku
Zamieszczono
Zaktualizowano
148.432 KB
26 maja 2023 o 8:21
28 maja 2023 o 3:34
Listy zmian: 5 ( zobacz )

Zasubskrybuj, aby pobrać
Lunixia's Know Thyself Script (K.T.S.)

W 1 kolekcji stworzonej przez LunixiaLIVE
Lunixia's Essential Script Pack
Przedmioty: 6
Opis
Lunixia's Know Thyself Script (K.T.S.)

This script comes in handy when you have multiple grids docked (station with ships).
It continuously runs and operates based on the configurations you set.

Set a short tag to prepend to your blocks.(ie [Ship A])
You can set the script to rename continuously (every 100 ticks) or only when docked (and will undo when undocked).
You can also opt to rename sub-grid blocks (connected via pistons, rotors, and hinges).
This script will not rename blocked docked via connector. (ie other ships).

Using the "reset" argument will remove the gridPrefix from all blocks that were previously named with this script.
If you wish to change the prefix on your grid/sub-grids
1. Use the reset argument and click run.
2. Change the variable value with a new prefix (gridPrefix)
3. Recompile the script.

Open to tips, advice, suggestions, etc.
Komentarzy: 2
LunixiaLIVE  [autor] 15 czerwca 2023 o 12:43 
I dont see why not. I will look into it.
condottiere 15 czerwca 2023 o 9:43 
Do you think it would be helpful to fetch a grid's name (from terminal > Info) for the prefix?

(not as helpful if a grid comes with a hugely long name, but that burden rests with the player to rename their grid)