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Eh, it's slightly more complex. Farmers work like a sort of hive mind. Where farmers with nothing to do, will help farmers who haven't finished their tasks. So maybe a field is done a bit quicker than than another, then the farmers go help some other field.
In that sense, it is a good idea to over-provision farms right when harvest season starts, then remove those extra farmers once it's done.
That being said, 10+ farmers on a field is complete overkill.
You have an area in the UI, I don't have it on hand to explain where it is. But it gives you an expected outcome, and I'm almost 100% sure that it does that "live", as you edit the number of farmers. I think. I may be wrong.
You need to manage people more than anything else. And if you're very ineffective, most people will be wasted on either food or wood. Now with renewable automated woodcutters (arborist? Whatever), it's not as bad.
But, if you farm efficiently, IMHO, it's THE best way to conserve people.
And because food spoils, you do need some math, or at least keeping an eye on. But if you don't super over-produce food, and you don't waste people on food. You have way more people for other tasks.
Can you just send 12 villagers on a 12x24, fire and forget? Yes, but it's hella inefficient.