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Verse.PatchOperationAdd(xpath="Defs/HediffDef[defName="SHG_SuperCreatingPill" or defName="SHG_SuperMutationPill"]/comps/li[@Class="SuperHeroGenesBase.HediffCompProperties_GainRandomGeneSet"]/alwaysAddedGenes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=34
Thanks for getting back to me so quickly! I'm liking the mod so far, otherwise - keep up the good work!
When a tribute collector has the gene, they often walk into my gravship's walls & think they've gotten "stuck" - so they wind up digging through the gravship's walls & promptly leaving the map because they think they were trapped.
Is this something that someone else has seen too, or does it sound more like a weird interaction w/ other mods I might have installed?
If it doesn't sound like a mod incompatibility, then would it be possible for you to add a setting that disallows spawned supers from phasing through player structures unless the super in question is hostile toward the player? I'm afraid that one day they're gonna phase into my gravship while I'm in space - or at minimum phase into the walls of my prison & release my prisoners
- I made an offer to an artist that they choose not to refuse, and now the projectiles for abilities in this mod should look a lot less off
- For those who are using the Hero Organization mod and have radiant quests active, captive heroes will now usually have the Heroism ideology instead of the Villain's Ideology