Age of Wonders 4

Age of Wonders 4

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Fairplay AI
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2.588 MB
24 maja 2023 o 1:36
12 sierpnia o 19:51
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Fairplay AI

Opis
  • Overview
    Please Note - This mod was originally for my friends and I to use together in multiplayer or single player, and I thought I would upload it so anyone else could enjoy it. This mod makes changes to the AI to play more fairly across the board, along with modifications such as removing over the top cheats/bonuses the AI receives across all difficulties. This aims to make the Factions/Races/Alignments role-play their part better alongside the player, while making the difficulty levels still matter, but it won't make the game harder if you've mastered beating AI spam in the vanilla game. Make sure to use the Advanced Options in your realm setup to adjust the difficulty to your liking with this mod.

  • Features
    • AI bonuses across all difficulty settings have been changed or greatly reduced, and the game now plays closer to the players experience while making sure the AI can still use all it's features. However, the difficulty will still help dictate certain behaviours allowed to the AI and how they try to keep pace during the game.

      The hardest of difficulties apply some of the above while giving their starting army a value boost and a income-multi based on their difficulty to make sure they don’t run into deficits at the game start, and to stay competitive without cheating against the player, nothing else is added. Unlike in the vanilla game where the AI got massive production/research/Unit XP/Imperium boosts and a lot more over the top bonuses which meant spamming stacks and worse. Higher difficulties should give a better experience for normal players, while the AI is affected by their economy.

    • Removes the difficulty based hostile AI bias against human players, the AI Rulers now treat players based on their alignment/affinity/threat level or their current likes/dislikes of the players actions regardless of whether it is another AI or human player. The highest difficulties have some changes to make it more difficult for Players in border tension.

    • Improvements to AI personality/strategies to be more in line with their descriptions. Things such as isolationists focusing less on expansion than an expansionist player are already improved, with the AI now more inclined to find higher value city sites while making more use of outposts to hold land, even in the later game stages.

    • Changes to AI personalities, this ranges from preferring to raze or migrate to enemy cities during war, along side their likes/dislikes helping making more sense and thematic as expected. The manner in which they deal with free cities is also more inline with their traits and personalities.

    • Penalties for migrating have changed, it is now is at a flat cost with more population loss and without alignment issues. This helps the AI keep their city count, military and heroes of their primary race more often while still maintaining vassals. Now, worn torn cities suffer larger pop losses as expected for the frontline, with this, influence is now put to far better use for the AI.

    • Smaller changes and tweaks in line with the above points - In non-story realms you can still add manual advantages/handicaps to chosen AI rulers for the added challenge and role playing. Battles are now more crucial for Players and AI having far more decisive ramifications, making for a far more fun push and pull during war.

    • AI Notes - There are a lot of vanilla AI nuances to be mindful off that this mod tries to make clearer, and these have been noticed with extensive testing. Long story short, play the game and play it openly and you'll find it far more fun, so, don't turtle with one stack and you'll find the AI plays better as it scales with the strongest player based of it's chosen difficulty.

  • F.A.Q
    • Load Order
      Best results by having this last in your load order, works in multiplayer games.

    • Compatibility
      I have tried to make the mod overwrite the fewest PAKs possible, so it should be compatible with most mods without issues. It is also achievement-compatible. It may not play nice with mods that also make changes to the AI, but load other mods after this to give them priority. Currently testing and working with the Griffin Beta Update, but no guarantees.

      Save-game compatibility between updates has been good. However, if you run multiple mods, etc. I can't guarantee they won't break saves and updates will keep coming.

    • Issues/Suggestions
      The mod gets updated regularly; unsubbing/resubbing can also fix problems with Steam Workshop or by verifying the game files. You are welcome to DM me for any bugs or balancing suggestions, and I'll do my best to see what I can do.

    • What's Next?
      Some more testing and further adjustment and changes to make the game feel abit better with the AI, and making the harder difficulties feel like more of a natural challenge, as well as improvements to the AI personalities and strategies. The latest major update and DLC have already added some great AI Adjustments in game that work nicely with this mod.

      Początkowo opublikowane przez Atenvardo:
      Authors Note
      This mod was made originally for me and my friends as mentioned in the overview, the icon and art are AI generated as I needed something placeholder for the mod. The mod tries creating a more thematic role-play-style game with battles been more crucial for Players and AI alike, making it have far more decisive outcomes. It becomes a far more fun push and pull during war, with defenders using the upkeep to rebuild and push back while defences matter more.

      I will keep the mod up-to-date and as compatible as possible while making any necessary changes with the upcoming DLC and patches.

      Leave a like if it's also helpful for your experience, it's appreciated!

      Age of Wonders : PlanetFall - FairPlay AI Mod
      https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2979960215
Komentarzy: 319
Aten  [autor] 1 października o 21:45 
@Eveyone - Going forward I will try and keep the mod updated with some changes too, although I cannot spend the money on new DLC.

But! Thankfully, the mod should not require me owning the DLC to continue keeping it updated, or adding any changes needed in the upcoming dev patches.
Aten  [autor] 1 października o 21:43 
@Washeek - I tested and I couldn't get it too crash. Try V-Sync off as that has solved alot of crashes for me, although it still happens on occasion.

Sorry, I went between 30-40 turns in on auto play. While watching the AI too, no crashes on my end and I was using a large map Max AI's with my custom leaders on it.
Aten  [autor] 1 października o 21:29 
@Wesheek - Hey, maybe unsub/resub, the last patch was it was working fine, i dont have the new season pass for the instant drop, but it looks like a cosmetic DLC. I'll have to test soon, but I had not had any issues myself yet.
Washeek 1 października o 17:49 
Hi, thank you for this mod.
FYI
According to my testing, this is crashing my new games since the newest patch.
jet800 15 września o 13:37 
This is the mod I was looking for AGEs, OF course it did WONDERS to my games ;)
Lasswell 10 września o 9:51 
@Aten ah ok yes sorry i was not sure how i write this in english that is i used my comment in german
Aten  [autor] 1 września o 20:44 
- Hey, due to them being AI, not quite, but far more compared to vanilla. Most changes are listed in the mods description.
三道爪痕 1 września o 20:42 
Does AI have the same rule as players in this MOD?
Aten  [autor] 27 sierpnia o 14:35 
@Lasswell - hey, sorry I had to auto translate, but I don’t think I’ve ever had that problem myself. Could be a vanilla game bug.
Lasswell 27 sierpnia o 13:33 
hey hey ich hatte ein bug mit einem meiner Gegner und zwar hatte er nur eine Stadt und hat gar nichts gemacht über das ganze spiel hinweg.