Barotrauma

Barotrauma

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Enhanced Armaments Fuel for the Fire Expansion
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6.990 MB
14. kvě. 2023 v 15.43
30. zář. v 14.35
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Enhanced Armaments Fuel for the Fire Expansion

Popis
A Heavily Armed Europa, Pt. 2 - Military tension is on the edge of a blade, as new tech is developed to tear apart the competition.

New NT Patch for EHA+FFE, which is Mutually-Exclusive from the original one.

EHA:FFE adds:
  • Radio Range Extender (throws your voice farther, best used when two people have it)
  • More Hats
  • Different style of Uniforms.
  • More Utility Items
  • Coalition Black-Ops Gear w/ Specialized Sets & Weapons
  • Combat Helmet Variants, Tactical & Medic
  • Sedative Gas Grenade
  • 8-Gauge Shotguns & ammo types
  • 10mm Pistols and SMGs
  • New Prototypes
  • New Renegade GL & Grenade Type
  • Blasters, effectively Laser Muskets
    (Cells get more shots the higher level they are)
  • Chemthrowers, more potent flamers
    (Uses only it's specialized Chemfuel made in the Chemical Refinery)
  • Coalition Exoskeleton, an oversuit/backpack wearable
  • Pocket Fire Extinguishers
  • Weapon Locker storage
    (Primary is Weapons, Secondary is Ammo)
  • Gauntlets, melee weapons that you can aim, guard, and punch with.

Has to be loaded before Enhanced Armaments to work.

Things at the top of the mods list overwrite those below it, meaning "Before" is "Above."
Populární diskuze Zobrazit vše (2)
76
9. dub. v 21.51
Suggestions / Concerns
[ST] SGT. Shorty
48
16. srp. v 5.58
Problems / Errors
[ST] SGT. Shorty
Počet komentářů: 372
[ST] SGT. Shorty  [autor] 19. zář. v 11.54 
That's due to the Syringe Gun being overridden by EHA to prevent it from shooting autoinjectors, this will be fixed to just make (new) autoinjectors refuse to be shot by syringe guns.

They must've changed their code regarding syringe guns, as the Syringe Shotgun hasn't had a change.
Deathblade 19. zář. v 6.52 
The syringe shotgun along with the vanilla syringe gun wont shoot anyone know the problem?
Why are we still here 31. srp. v 15.06 
Oh fuck, can't believe I didn't check that, thanks mate
Deathblade 31. srp. v 6.25 
@Why are we still here im pretty sure you craft the chemical refinery in the medical fabricator
TonyStonk 30. srp. v 4.39 
what you mean by less content in the vid?
Why are we still here 29. srp. v 20.39 
Where do you find the chemical refinery? Can you not craft it and do you need to buy it?
[ST] SGT. Shorty  [autor] 16. srp. v 20.57 
Outposts in particular, with EHA there's a patch, but you may miss out on some of FFE's content if DE is mounted over it.

But if you want to pick an evil, DE's the choice for the Override. Put it above FFE & EHA, if you have the patch for EHA, put it over DE.
bdrakey1 16. srp. v 16.48 
what part of this mod isnt compatible with de? should this be loaded above or below de?
Khr`ukotatel`nyj Zel`uk 16. srp. v 6.44 
I see. Thanks for clearing that up.