边缘世界 RimWorld

边缘世界 RimWorld

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GaussWeapons (Continued)
   
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Mod, 1.4, 1.5, 1.6
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691.507 KB
2023 年 5 月 13 日 下午 5:14
8 月 4 日 下午 8:24
7 项改动说明 ( 查看 )

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GaussWeapons (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
549 件物品
描述
Original mod by Skullywag
https://ludeon.com/forums/index.php?topic=13992.0
https://github.com/Skullywag/GaussWeapons
If the original author requests it, I will remove this update.

Assembly update courtesy of Mlie.

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An old school weapons mod. Maybe THE old school weapons mod. I'm breaking my own rules updating it; Skullywag requested it not be updated except by him. As it's six years later, I'm gonna go for forgiveness rather than permission. As always my primary directive applies: if the original author requests it, I will remove it.

Compatibility:
"Treasures" - dig up gauss magnets
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971815439

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Original mod notes (0.17):

Adds gauss weapons, highly accurate with lethal damage, slow to fire. Weapons firing insanely fast projectiles that can randomly EMP enemies, great against mechs. Includes a turret.

You need to buy gauss magnets from traders to build. [Exotic, now combat suppliers and pirate merchants also]

3 条留言
RedCloud53 9 月 18 日 上午 8:11 
Im experiencing an issue where shots from gauss weapons immediately become old wounds. Its pretty annoying since they dont cause any bleeding and permanently maim pawns who get hit by them.
Zaljerem  [作者] 6 月 29 日 下午 3:29 
Thanks, will fix ASAP.
moo 6 月 29 日 下午 3:26 
Hi. Your mod needs updating for the 1.6 updates to the VEF namespaces

Could not find type named VFECore.ThingDefExtension from node <li Class="VFECore.ThingDefExtension"><usableWithShields>true</usableWithShields></li>
Exception loading list element Verse.DefModExtension from XML: System.MissingMethodException: Default constructor not found for type Verse.DefModExtension
[Ref 49C0FF46] Duplicate stacktrace, see ref for original
XML:
<modExtensions><li Class="VFECore.ThingDefExtension"><usableWithShields>true</usableWithShields></li></modExtensions>

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Should be changed to the format of
<li Class="VEF.Things.ThingDefExtension">
<usableWithShields>true</usableWithShields>
</li>