雨中冒险 2

雨中冒险 2

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Stages and maps guide
由 skog 制作
A guide detailing the realms and environments of risk of rain 2. Information taken from the wiki.
   
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Stage 1
There are 3 possible stage 1's. The 2 maps in the game that do not require the SOTV dlc to play have 2 variants. These stages are the ones you immediately spawn in with your drop pod. All have the drop pod, which means these are the only maps you can get a fuel array.
Distant Roost
The Distant Roost is a bleak, dreary mountain region located on Petrichor V and is one of the initial Environments encountered in Risk of Rain 2.
Its soundtrack is Evapotranspiration
https://steamuserimages-a.akamaihd.net/ugc/2024974632682739047/44092B012E96719898EBECFC76DE3A443C1FC08B/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer Quote
You dream of waves, crashing on cliffsides.

Description
Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.


The Newt Altars can spawn at several locations for each variant of the Distant Roost.

The Original Variant has 3 possible locations and 0-1 statues will spawn.
Located down the gap near the land bridge, atop the bigger rock protruding from the wall.
Behind the rock located on the upper ledge of the island.
Within the door area, behind the fallen pillar and next to the mossy rock.


The Altered Variant has 3 possible locations and exactly 1 statue will spawn.
Atop the arch within the cave.
Within the door area, at the very edge to the left.
Located under the several smaller land bridges.

Logbook Lore-
Welcome to DataScraper (v3.1.53 – beta branch)
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“Captain’s Log. Date: [REDACTED]. Time: [REDACTED], Galactic Standard.”

“Several shuttles have been dispatched and landed on the planet. We’ve also deployed some drop pods for the less… social, of our crewmembers. And, well...” A chuckle can be heard. “I have considered joining them on the planet, to oversee operations and manage the chain of command. This has been my first deployment in many years. I’m not going to sit back and rot on the bridge like some old hardware. That said...”

The old man clears his throat, getting back on topic. “The shuttles landed in a mountainous region, along some cliffs. While disembarking and setting up a rallypoint, we came under attack from local fauna, just as reports detailed. The situation quickly escalated, and within the first 24 hours we have sustained major casualties and injuries.”

“Thankfully the ammunition and armaments I requested were granted by UES, as more of the crew has reported back that all outer life encountered thus far has been hostile. Some of our ground forces have also reported strange and irregular natural phenomenon.”

The old man gazes out of the window of his cabin, the moon shining in the night sky. “What a strange planet. This’ll certainly make a good story.”
Titanic Plains
The Titanic Plains are a vast, fractured, grassy plateau located on Petrichor V, and one of the initial Environments encountered in Risk of Rain 2. There are 2 variants.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682757711/AA5AA80680A6D974BB33B3D53DE6FFA1E7B1021C/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of rolling hills.

DescriptionGigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured
tectonic lowland.


The Newt Altars can spawn at several locations for each variant of the Titanic Plains:

The Original Variant has 3 possible locations and exactly 1 will spawn:
Behind the very bottom right of the rightmost giant stone arch.
Atop of the spire overlooking the canyon and giant stone steps.
At the very tip top of the giant stone arch.

The Altered Variant has 4 possible locations and exactly 1 will spawn:
Against the edge and near the stone cubes at the rightmost reaches of the map.
Atop of the mountainside spire overlooking the map's left region.
Located at the very bottom edge of the lowest-hanging giant stone arch.
Accessible though jumping from atop the nearby smaller stone arches.
On top of the lowest-hanging giant stone arch.


Logbook-Welcome to DataScraper (v3.1.53 – beta branch)
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I am recording this before I forget any details of what I just saw.

We set up Rallypoint Beta on a giant plateau of grass and rocks - we felt that the com-range was greater in a flat and wide area. The plateau is littered with giant stone rings and arcs - hundreds of feet tall. We investigated them first after landing but we couldn't discern anything of interest.

We were making room for a com-center in our camp, and one of our MUL-T bots were in charge of clearing out some of the bigger boulders. It was easiest to just push them off the edge of the plateau.

Not a minute later, we heard a deep rumble - and saw something unbelievable. It just... flew. One of the stone rings - a smaller one - began to groan and lift out of the earth, moving with unknown forces. And then it lifted into the air, slowly spinning. It hovered to a height of about 200 feet, and then stopped.

As it spun, something began to form in the center of the ring. Specks of dirt tumbled in the air, until it formed a pebble, then a small rock, then a boulder. An identical boulder to the one we just moved - created out of thin air. Despite being constructed only a moment ago, the boulder was worn and covered in moss and lichen like it has been around for centuries.

Then, the stone fell to the ground with an unceremonious crash - right on top of our coms relay.

Not too long after, the stone ring began to waver. Then, like the invisible strings holding it in place were cut, the ring also fell to the earth. Crash.

We stopped moving stuff around after that.

Local audio transcriptions complete.
Siphoned Forest
Siphoned Forest is one of the five new environments added to the game with the Survivors of the Void, located on Petrichor V, and is found in the first set of Environments in Risk of Rain 2.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682764355/C55B68CB8827BDE611C259CBFD8F31AB23AC0191/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer Quote
You dream of fire and ice.

Description
The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Newt Altars-
Atleast 1 altar will spawn-
1. At the end of a frozen river

2. Inside the cave (can be inaccessible if the entrances are collapsed)

3. On a platform high up on one of the trees

Logbook-

Welcome to DataScraper (v3.1.53 – beta branch)
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"Um, this is the... log of Private June Marsh. I'm, uh, on a mission apart of the UES Safe Travels on a planet in Uncharted Territories... This is Day 1 of my stay in this... cold, wintery forest. I'm out here on scouting duties. My job is to report any xenobiology activity to the higher ups. But uh, heh, let's hope it doesn't come to that!"

"Um, Day 2 of the log, June's log. It's really cold out here... You'd think the trees would help break the breeze, but it's blowing daggers... Brr. At the very least, I got some warm meals here. Cocoa really hits the spot in a place like this. Bottoms up...!"

"Hi, it's my log - I think staying out here all by myself is doing things to my head. The snow drifts... They can't really be moving? It's just the wind blowing them around. R-Right...? I thought I saw something… s-someone… moving through the trees. Maybe I should report this, j-just in case..."

"Hahh... Hahh... It all happened so fast... lizards, big things of stone, dug their way out of the snow. While I was busy, they rushed me. Knocked me square in the chest with a blast and sent me flying... It's... hard to breathe. And it's cold. So cold."
Stage 2
Like stage 1, there are 2 original maps that are in the base game with 1 SOTV dlc map. All can have a newt that spawns. Both original maps have secrets that unlock achievements.
Abandoned Aqueduct
The Abandoned Aqueduct is an arid, sprawling desert located on Petrichor V and is a Stage 2 Environment encountered in Risk of Rain 2.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682779755/17604FF30F24046CACBEAFF6E03A033A7D998764/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of sand beneath your feet.

Description

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Secret Hidden Chamber-

The Hidden Chamber necessary for the completion of the Death Do Us Part Challenge is locked behind the Ancient Gate located in the sandy hills outside of the central aqueduct walls, just behind the large tar pit. To open the gate, two Pressure Plates must be found and triggered. These Pressure Plates spawn in two of eight different locations throughout the level, and can be located using the Radar Scanner through which they are marked with a ? icon.
Both plates must be activated and held down at the same time, whether by multiple players or weighted objects such as:

Explosive Tar Pots
Engineer's turrets
Loader's M551 Pylon
Captain's Orbital Supply Beacon

Effigy of Grief
.
When both plates are activated, the Ancient Gate will open and the tunnel to the Hidden Chamber may be entered. Inside are two unique Elite Elder Lemurians
; Kjaro and Runald. Upon their death, they will drop a
Kjaro's Band
and a
Runald's Band
respectively, and will complete the challenge Death Do Us Part which allows both items to drop in future runs.

Newt Atlar-There 3 possible locations for the Newt Altars and excluding the guaranteed spawn, 0-2 will randomly from the rest:

High ledge across from Ancient Gate and sand pit
On top of an aqueduct wall
In fossil head skull (on very top of the map)

Logbook-
Welcome to DataScraper (v3.1.53 – beta branch)
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Day 0
Nightmare. I find myself in the middle of a desert - with no other survivors in sight. I scavenged for resources, but soon giant insects began to crawl out of the earth and take aggressive stances. Once they gathered their numbers - and presumably their confidence - they charged me.

In avoiding their assault, I slipped and fell backwards into a waterfall of mysterious liquid. I tumbled within as it rushed me down, deep into an underground cavern. I crawled out, and thankfully the insects have stopped following me. I may have broken my leg - but thankfully CHIT(?) I have a healing drone to administer aid. It will take a few days to get my strength back.

Day 1
I am grateful that I repaired this drone before my untimely tumble - I would assuredly be dead without it. My vision is blurry - I fear I have also suffered a CHIT concussion. My leg has begun to feel better. I will have to continue to wait. I grow hungry.

Day 2
My healing drone has stopped giving me aid. It hovers far away now - and moves back as I move forward. I've been feeling nauseous, and have been feeling the urge to CHIT CHIT vomit. I occasionally spit out black liquid - I fear something is gravely wrong.

Day 3
My CHIT CHIT drone has left. I have CHIT lost my vision. My mouth and eyes fill with foul dark liquid. I am alone.

Day 9
CHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT I-I neED CHIT CHIT CHIT chit chit chit CHIT
[Report detected!]

Local audio transcriptions complete.
Wetland Aspect
The Wetland Aspect is a moist mire found on Petrichor V and is part of the second set of Environments encountered in Risk of Rain 2. It consists mostly of ruined stone structures and swampy areas filled with water.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682805948/84D5977A40DC04105AF3F9EE348B58B741DB8592/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Lunar Seer Quote

You dream of twisting roots.

Description
Full of ruined stone structures and swampy areas filled with water.


Secret Altar-
The Altar to N'Kuhana is a secret area in the Wetland Aspect Environment. The challenge Her Concepts is completed in this environment. Under the cliff on the map, there is a gap where the player can enter which leads through a tunnel to the Altar to N'kuhana. The Altar to N'Kuhana consists of a large hole with a yellow skeleton dangling above it. Destroying the skeleton will complete the challenge unlocking N'kuhana's Opinion
.

Jumping into the pit below the skeleton will teleport the player back to the normal map area.

Newt Altars
There are 3 possible locations for the Newt Altars and exactly 1 will spawn:

In the deep water behind the smaller, large wall.
Atop of the non-branch covered pillar near the center of the map.
Behind a rock at the very end of the cliffside overlooking the map.
Normally accessible though a geyser behind a sometimes destroyed wall.

Logbook-
Welcome to DataScraper (v3.1.53 – beta branch)
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Yeah, I had to. I had no choice. Marion knew - and she was always so much stronger. So much stronger than all of us.

And it worked, it really did! Marion saved all of us. The dagger - it saved Pugh and Larsen and Dillon. Carney and Stevens.

But Pugh saw - he saw and he didn't understand. How could he? I tried to tell him - I ran over to him. But I couldn't convince him otherwise, and he was so crazy - so crazy! He wouldn't shut up and the golems were coming and the dagger - there was no choice.

Everyone was real somber that night. We lost Hitchcock and Marion and Pugh. Real somber. Later on, Carney found the book from a nearby chest. And it really all made sense - it did! I knew why Marion had that dagger and why I had to be the one to kill her. And Carney? He was too strong. I couldn't risk him not understanding. He wouldn't understand.

But Carney was big. Everyone else would've known. So that night, after I killed him, I went and took his body to the Altar. And I hid the Altar - right at the edge of the cliff, between two clusters of roots, in a cave underneath. And in that cave... I worshipped Her Concepts.

The rest? Well, they were so old and so tired. They were just gifts for N'kuhana. And She loved them.

Weshan.

Local audio transcriptions complete.
Aphelian Sanctuary
Aphelian Sanctuary is one of the five new environments added to the game with the Survivors of the Void DLC, located on Petrichor V, and one of three stage 2 Environments in Risk of Rain 2.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682813936/6EB8B436E8DD2F43EEBCA7C39406EE12D47AB2B9/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of clarity.


Newt Altar-There are 3 possible locations for the Newt Altars and exactly 1 will spawn.
1. Under one of the bridges
2. Inside a recess, in a corner below ground level
3. On top of one of the big pillars

Logbook-FIELDTECH Image-To-Text Translator (v2.5.10b)
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I have heard the young ones whisper amongst themselves, questioning why we must stay in our glistening towers. Why we must rigorously cleanse our bodies, why we must live rigorous, studious lives.

How uncouth. The younger generation knows not of the plight of Aphelia, before [The Hero] came to save us. They live thanks to him, thanks to our second chance...! They know nothing of strife, nothing of hunger, nothing of the [Tar]. That terrible substance that consumed our way of life, consumed our culture, consumed us down to the marrow.

Perhaps it is best they know nothing of our past, perhaps it is best that they remain clean.

Yes. Perhaps it is best.

...That won't stop me from grumbling at them. Stupid kids.

Translation Errors:</style
# [Tar] could not be fully translated.
# [The Hero] could not be fully translated.


Stage 3
Both of the original stage 3 maps have guaranteed newt altars. It is possible for a legendary chest to spawn on all of these if void fields is entered and exited in stage 1 or 2 as the game classifies stage 3 maps as stage 4.
Rallypoint Delta
Rallypoint Delta is a desolate tundra located on Petrichor V and is found in the third set of Environments in Risk of Rain 2.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682839859/95AC7C39AEA590758E654CD9C3B1E3C80E1019C7/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of quiet snowfall.

Description
Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Time Security Chest Secret-
The Timed Security Chest is a Chest with a timer on it. In order to open it, the player needs to reach it before the in-game timer reaches 10 minutes.

If there is a negative sign in front of the time display, the Timed Security Chest is expired, and shows how much time has passed since it locked down. Otherwise, it shows how much time left before the chest expires.

The Timed Security Chest will always hold a Preon Accumulator
. Upon opening it for the first time, the [REDACTED] challenge is completed, unlocking the Preon Accumulator for future equipment drops.

There are three possible places the chest can spawn:

On top of the hill next to a radar tower
Inside a large container near ground level (randomly, the container will not appear and the chest will be laying in the snow)
Inside an open container on top of a stack of containers
The location of the chest can be quickly identified with the small red-light standing lamps that will spawn near it. Whenever a chest is not at a spot, these lights will be turned off or missing

Newt AltarsThere are 3 possible locations for the Newt Altars and excluding the guaranteed spawn exactly 1 more will spawn:

Behind the tree around the coast side of map.
Behind the large rocks near the container stack wall.
Top area of map next to the vertical containers.


Logbook-
“Hey, if anyone can- My name is Malik Dhillon. I was aboard the Contact Light when, oh god- The ship crashed, marooning us here. I’ve never seen anything- I’ve never seen anything like this. Monsters, terrifying monsters, coming at us from all sides. We set up a base, to try and gather up numbers... But it didn’t matter. There’s, there’s too many of them! I don’t think we can last. If anyone gets this message, please, send help to these coordinates! They’re uh, they’re embedded in the message’s frequency. They should be... I don’t think we can last much-“

-Signal echoes, UES Contact Light

Scorched Acres
Scorched Acres is the first new map added to the game, located on Petrichor V, and is found in the third set of Environments in Risk of Rain 2.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682851257/142748421F6C27456016B4108538030A970FF550/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of wind, blowing through trees.

DescriptionLarge, circular platforms make up the majority of t he stage, and embers float through the air.


Newt AltarsThere are 3 possible locations for the Newt Altars and excluding the guaranteed spawn 0-2 will also spawn from the remaining ones:

On the leftmost ledge behind the wall of the lowest circular island.
At the very top of the (sometimes) accessible mountaintop area.
At the very end of the path atop of the larger out-of-bounds mountaintop area (Consistent spawn).


Logbook-
Welcome to DataScraper (v3.1.53 – beta branch)
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DAY 03
I’ve encountered a strange, alien compound. Several platforms, supported by large stone pillars. There are various tiers and “floors” decorated with plants and elaborate sculptures. The masonry of these ruins is incredible.

Although they appear recently polished... it also seems uninhabited. Lucky me - I was getting tired and needed some rest. I’ll be setting up camp on a nearby cliffside, under the shade of one of the platforms.

DAY 04
I haven’t encountered anything yet, but I have heard strange sounds throughout the night. Animal calls, the low groaning of stone as it stretches, whispers on the wind... that last part might just be my imagination.

I’ve taken to exploring the compound in my free time, trying to scrounge for resources. There’s an excess of food, plucked from exotic plants that appear to have been grown and cultivated. Yet, again, the compound is empty, apart from me.

DAY 05
I ran out of rations earlier. I’ve started using the planters located around the compound to grow myself some food – strange fruits that taste of... well, I can’t really describe the taste. I’m only just noticing the strange aromatic smell that permeates this compound... Smells sweet, but spicy at the same time.

DAY 07
I discovered some strange artifacts today. Masks! How novel. For some reason… I felt compelled to try a few on. As expected, they don’t fit at all – probably not meant for human use.
Sulfur Pools
Sulfur Pools is one of the five new environments added to the game with the Survivors of the Void, located on Petrichor V, and is found in the third set of Environments in Risk of Rain 2.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682872019/538CBE9237D4B8F1D0BA128AB1812B2E0B84BF47/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of brimstone.

Description
Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Newt AltarThere are 3 possible locations for the Newt Altars and exactly 1 will spawn. '
1. Behind one of the broken rock spheres
2. On a ledge behind two sulfur pools
3. On a ledge below one of the bridges

Logbook-
Welcome to DataScraper (v3.1.53 – beta branch)
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This is Scouting Mission Delta-Alpha-Bravo, Major |||| Roberts reporting. We have located a suitable spot to set up a temporary power plant for our operations on |||||||||||; an elevated plateau containing multiple natural hotsprings. The elevation provides natural fortifications in case of attacks from ||||||||, and the hotsprings indicate geothermal activity - a perfect place to set up a geothermal power grid. We are currently in a holding position at coordinates |||||, ||||| - awaiting backup and supplies to clean up unfriendlies.

...

Scouting Mission Delta-Alpha-Bravo reporting, our crew is reporting a strange odor - smells like sulfur and eggs. Possible gas leak aboard the ship, will report back once issue is fixed, though take caution when approaching the area. Major Roberts out.

...

Scouting Mission-- ah, screw it. SOS, Reporting SOS, Delta-Alpha-Bravo in need of immediate assistance. The gas leak reported earlier was because of the hotsprings we found - it's not water, it's pure liquid sulfur. It was evaporating and getting into our ship's vents, knocking out most of the crew. Our ship went down, and... I can’t... I can hardly stay conscious myself, but... Requesting SOS, Delta-Alpha-Bravo. Ventilators… needed. Coordinates are... C-Coordinates are...

This review has been flagged security level: Classified
Stage 4
All maps on stage 4 has a legendary chests that contains a red item. Unlike stages 1-3, there was no SOTV dlc map, however there are still 3 stage 4 maps.
Abyssal Depths
The Abyssal Depths are located within the crust of Petrichor V, and is a part of the fourth set of Environments in Risk of Rain 2.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682898414/40B3DE9F3E0F991DE53382A630B1DAC82220C305/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of fire.

Description
A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Legendary ChestA Legendary Chest will always spawn in the center of the environment, nestled between the rock faces in a nook behind some plants.

Broken REX
A broken robot can be found on the high up platforms of the stage. Interacting with it while equipped with a Fuel Array will complete the Power Plant challenge and unlock REX as a playable survivor.


Newt AltarsThere are 3 possible locations for the Newt Altars and exactly 1 will spawn:

Atop the hanging orange crystal in the center of the environment
Corner of the third elevation level near the chain impalement
Within a cluster of yellow crystals within the cave, which is only sometime accessible though the intentional means.


Logbook-
Welcome to DataScraper (v3.1.53 – beta branch)
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Outputting local plain text transcriptions...


Day 0

We have landed a few minutes ago and I have no time I must log as quickly as possible I hope the speech-to-text works many died on impact inside hollow cavern chains great chains fire the ground they come from the ground the burning they breathe fire we are hiding beneath the caverns groans they coax metal from the surface with song giant snakes made of fire they collect the security chests the death god we are in hell here chains keeps the ground from splintering they breathe beneath and above and around us punishments it must be forgive me I cannot see too dark deep thunder goodbye

Local text transcriptions complete.
Siren's Call
Siren's Call is an environment introduced in the Skills 2.0 Update, located on Petrichor V. The stage is a part of the fourth set of Environments in Risk of Rain 2.
https://steamuserimages-a.akamaihd.net/ugc/2024974632682927324/9A52AA8A1303B1170348F3EAF76EC21A0ED349AA/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of wind.


Alloy Worship UnitsSeveral Alloy Vulture Nests will spawn at random locations around Siren's Call. Destroying the eggs of a nest activates any on-kill effects the player has and drops a healing orb that heals 40% of the player's max health when collected
destroying 6 nests will spawn the
Alloy Worship Unit.png Alloy Worship Unit, a boss unique to Siren's Call. Upon defeat, it will drop a legendary item for each player in the game (dead or alive) around the central pillar. The item dropped is the same for all players.

The warning message "You hear a distant whirring" will appear in the chat upon destroying the 5th nest. Destroying a 6th nest will trigger the message "The whirring grows loud" and the spawn of the boss.

Newt AltarThere are 3 possible locations for the Newt Altars and exactly 1 will spawn:

Behind the arc near the obelisk where the
Alloy Worship Unit.png Alloy Worship Unit
spawns.
Spike/Stalagmite in cave (there are a few including one vertical one the player can jump on to access it)
Atop the hanging crate.


Logbook-
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
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[03:04:41] CONTACT LIGHT. DAY 05 OF DETOUR AS REQUESTED THROUGH [REDACTED].
[03:04:59] PLEASE DISREGARD IF ON STANDARD FREQUENCY. VERY LONELY OUT HERE.
[04:01:32] CONTACT LIGHT. MOVING THROUGH UNKNOWN SYSTEM, PLANET IS BEAUTIFUL WITH AURORAS AND STUNNING LANDSCAPE. CHARTING COORDINATES FOR FUTURE VISITS
[04:32:05] CONTACT LIGHT. INCREDIBLE! ECLIPSE OF SYSTEM’S MOON – BEAUTIFUL SIGHT.
[04:36:05] CONTACT LIGHT. BOTH THE ENGINEERS AND THE XENOARCHAEOLOGISTS SEEM HOPEFUL. WE MAY FIND A MATCHING PAIR.
[05:01:23] CONTACT LIGHT SOS
[05:01:42] CONTACT LIGHT SOS
[05:02:23] CONTACT LIGHT SOS
[05:04:24] CONTACT LIGHT SOS. UNKNOWN HOSTILE HAS BOARDED, ATTACKING CREW AND BOARD. REQUESTING ASSISTANCE SOS
[06:02:24] CONTACT LIGHT SOS. I HAVE SEALED OFF THE BRIDGE FOR MY OWN SAFETY. I AM TRANSMITTING IN HOPES OF ASSISTANCE. CONTACT LIGHT SOS
[07:03:12] CONTACT LIGHT SOS. JETTISONING AS MANY ESCAPE PODS AS POSSIBLE. ATTACK DAMAGED CARGO BAYS, CARGO IS SPILLING INTO SPACE. SOS
[08:23:11] CONTACT LIGHT SOS. 43 PERCENT OF ESCAPE PODS LAUNCHED. HE’S KILLING EVERYONE REQUESTING ASSISTANCE SOS SOS
[08:42:11] CONTACT LIGHT SOS. HE’S HEADING TO THE BRIDGE. 56 PERCENT OF ESCAPE PODS LAUNCHED. I FEAR FOR MY SAFETY BUT NOT ALL SURVIVING PASSENGERS HAVE EVACUATED SOS
[08:48:11] CONTACT LIGHT SOS. I CAN HEAR HIM COMING. REQUESTING ASSISTANCE SOS
[08:53:32] CONTACT LIGHT SOS REQUESTING ASSISTANCE SOS
[09:01:00] CONTACT LIGHT SOS
[09:15:59] CONTACT LIGHT SOS

Transmission Ended
Sundered Grove
The Sundered Grove is a dense, floral, jungle stage located on Petrichor V, and is a part of the fourth set of Environments in Risk of Rain 2.
https://steamuserimages-a.akamaihd.net/ugc/2024974632688078948/CD342D332F47F6C2DAC96C71CC05441FF0A38224/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of violent growth.

Description
Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Legendary ChestA Legendary Chest will spawn at one of its five possible locations around the stage. Follow the small pink glowing mushrooms to find it.
1. At the highest point of the environment, only accessible via twisting roots wrapped around the tree
2. Behind a pillar in a crevasse near the center of the stage
3. On the side of a cliff with a mushroom top steps
4. Near a cliff in altitude
5. Inside a small hole in a wall covered with big mushrooms.

Newt AltarsThere are 3 possible locations for the Newt Altars and exactly 1 will spawn:

High on the big tree at the center of the environment, only accessible via twisting roots wrapped around it.
Inside an empty piece of the fallen tree near the center of the environment.
In the underground layer of the stage, on a twisted root above the void.


LogbookRings? What for?

A triangle is much more of a beautiful design. Look, and observe: three points, in three dimensions. No redundancies. Perfectly defined. We will use triangles.

Trees? Yes, trees are beautiful. I agree. We will have many trees.
Fifth Stage
https://steamuserimages-a.akamaihd.net/ugc/2024974632688094324/4AEC702ABC9EA0EB0E982E5A313410318DD766AF/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Sky Meadow

Sky Meadow is the 5th stage Environment added in the Artifacts Content Update and the first returning stage from Risk of Rain 1. It is located within the upper atmosphere of Petrichor V.

The Bulwark's Ambry
can be accessed from this stage, which is where the various Artifacts are unlocked.

The teleporter in this Environment is a unique version called the Primordial Teleporter, which has outer rings which can be interacted with prior to starting the Teleporter Event to either align with the moon to access Commencement or to align with the planet to Loop.


Compound Generator (Artifact Unlock)
An island below the main area shelters the Compound Generator, a large machine used to spawn the Artifact Portal leading to Bulwark's Ambry. It is accessible by going through one of the 2 floor doors or by dropping down from the correct edge of the main landmass.
Monsters will not spawn on the island housing the Compound Generator, but they can follow you down from above.

The Compound Generator can be interacted with in two ways:

9 contraptions can be repeatedly activated to cycle though displaying one of four shapes: square, circle, triangle, diamond (■ ● ▲ ♦). These 9 shapes will together form a code.
The computer can be used to submit the current code to the Generator that will then try to open the Artifact Portal.
If the wrong code is submitted the Portal's opening will fail and it will be possible to submit a new code.

Using the Artifact Portal will lead to Bulwark's Ambry where the players will face a trial to unlock the Artifact corresponding to the code entered in the Compound Generator. It is possible to completely skip the Teleporter Event of Sky Meadow by going through this teleporter. It is possible to do both the Teleporter Event to get the item from killing the boss and then take the Artifact Portal to Bulwark's Ambry.

Newt Altars
There are 5 possible locations for the Newt Altars and exactly 1 will spawn:

In a corner near one of the floor door leading to the Compound Generator.
On the big sloping piece of land at the center of the map, under the big round rock.
Near the other floor door leading to the Compound Generator.
On the upper part of one extremity of the map, accessible with a geyser.
In a corner under some big land bridges, near a stone "monument".

Logbook
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!
Outputting local audio transcriptions...


I’m tired. Haven’t slept in days. My feet are heavy in my boots. I should turn back, but… this place, it’s keeping me awake, if only to pull me further into its serenity. The soft grass, unnatural. The glowing fauna that plays tricks on my eyes. I’ve seen no predators, but what if they’re hiding…. waiting for me to take a rest?

The next plateau will help me find a landmark… no… but the one I can see from here might. These dangerous rock rivers I keep stumbling across, I’d stay away from them if they weren’t so fascinating. How do they even work? How can local gravity be so discrete? Maybe this is all a dream?

A gate! Yes, a stone gate! If I can figure out how to open it maybe I can find a place to finally rest! I'm so tired… no! I’ll sleep when I’m dead. The crowbar might not be enough for these massive doors. Ah, just my luck!

Wait… what was that noise?
Final Stage
Commencement is the final stage Environment added in the 1.0 Update, and revised in the Anniversary Update. It is located on the moon of Petrichor V.
https://steamuserimages-a.akamaihd.net/ugc/2024974632688116500/8E163F988366798FE4F6A9FD03F7D68F7F699E5E/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Lunar Seer QuoteYou dream of glass and dirt.

Description
Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix and Providence's tools of creation.

Releasing the Rescue ShipUpon entering the main area of the stage, the player will discover a Rescue Ship protected by an unbreakable force field. Their new objective will be to find a way to release the Rescue Ship in order to escape the planet.

Different pillars are scattered around the stage, with a total of 4-7 pillars spawning. The player's objective is to activate and charge (i.e. complete the holdout event) 4 of them in order to activate jump pads that will lead to Mithrix, the final boss. There are 4 different pillar areas, each having the potential of spawning up to 4 pillars with a radius of 20m and their unique way of charging:

Pillars of Mass take 60 seconds to charge, and have no special properties.
Pillars of Design take 30 seconds to charge and release shock waves during the process. These deal no damage, but they push the player away and inflict the Cripple
status, reducing their armor by 20 and movement speed by 50%. The shock waves can be avoided by repeatedly jumping.
Pillars of Soul take 30 seconds to charge, but their charging radius will shrink the more they charge. The pillar's charge also rapidly decreases if all players leave the charging zone by 10% per second.
Pillars of Blood take 10 seconds to charge, but they absorb the health of the player in the process. The pillar will drain 10% health per second (2.5% per tick, so it can be affected by the Eclipse 8 modifier), for a total of 100% over the charging duration.

Once Mithrix is defeated, the moon will begin a detonation sequence with an on-screen countdown. The players have 3 minutes to get to the Rescue Ship and complete its holdout event in order to escape. The event requires them to 'protect' the ship by staying within the surrounding zone for 1 minute. Walls of blue flames will appear, similar to those created by some of Mithrix's attacks. Void Reavers and Chimeras will spawn and attack the player, very occasionally entering the protection zone of the rescue ship.



Cauldrons & Lunar PodsOn the left end side of the stage, near where the Pillars of Design spawn, there will be 5 Cauldrons, randomly selected from 12 Uncommon and 10 Legendary Cauldrons. 0-2 Common Cauldrons will also spawn, which are unique to Commencement and will exchange one red item into three of the displayed item. (This area is colloquially referred to by the community as "Soup Island").


Shrine of OrderA Shrine of Order will always spawn on a floating rock behind the area where Pillars of Mass spawn (left of the map when starting from the Rescue Ship, see the Overview section).

Glass FrogA glass frog can be found during the escape sequence. It can be found by returning to the Teleporter ring at the start of the level after defeating Mithrix
. Interacting with the frog costs 1 Lunar Coin. If the Survivors of the Void DLC is enabled, petting the frog 10 times will spawn a Deep Void portal
.

This Easter egg was requested on the official Discord. The Purity
log refers to "glass frogs", implying that the frog could be more than an Easter egg.


Logbook Location and EntryLike the Hidden Realms, Commencement's Logbook Entry is obtained through picking up an Environment Log. Said Environment Log is located within the central hole underneath the boss's arena. It will disappear 5 minutes after entering the level.

Entry
Have you forgotten – that those gates are my design?

You would not know, because you do not look up. You bend knees only for ants and vermin. But I have been working on a grander design. A greater gate – to travel greater seas.

What if I met you, on one of these extinct planets? What if I caused the calamities you strive to avoid? What if I reaped destruction? What would you do then?

I know the planet you trail – of water and dirt. You fear their stability. That they will consume themselves. Maybe I will go there first.