Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Inspired me to offer a variation without snipe for ay who fancy it:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3002130024
Thanks!!
you'll have to use RPFM, look for the table with "all wef units" or something, then replace that with "wef tree characters" or something
in my cases the AI sends units to investigate, often just one or something, but the AI does not seem to ignore them one bit
About snipe, the AI is tactically abysmal against things it can't see, where a human could easily guess where a shot is coming from based on getting hit, so in general, I don't like snipe. Personal preference
I tried 25% speed bonus but not all units can go faster, cavalry cant go faster or something,
i have no idea about snipe as its super rare ingame
I consider unspottable snipe an AI killer, and didn't want that, but wanted to capture the essence of flitting wood elves