Team Fortress 2

Team Fortress 2

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Toucan
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74.575 MB
29.4.2023 klo 9.09
11.8.2024 klo 6.36
6 muutosilmoitusta ( näytä )
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https://i.imgur.com/3KkdHYH.png They say that in the jungle, only a brave heart and a couteous tongue will keep you alive. Not true! It turns out that high-calibre weaponry and experimental technology will do just as good. Toucan is a new take on Special D
Suositut keskustelut Näytä kaikki (1)
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18.5.2023 klo 11.41
[US-Central and US-West] Servers hosting this map
AlphaBlaster
25 kommenttia
Suna  [tekijä] 14.8.2024 klo 15.18 
You're right... time to make another one
Katsu! :3 14.8.2024 klo 12.02 
Really feel like the thumbnail kinda suffered from the reworked artpass. Nowhere near as appealing of an angle
Serge Ivanov 29.7.2024 klo 13.39 
Interesting idea, I feel like I might actually play SD if this gets added. I like how defensive the australium area itself is, it doesn't feel like an afterthought. Not sure how I feel about the constant decay while you're carrying it though.
Lullaby 8.4.2024 klo 17.03 
It's a very cool and fun map, however I would love it if you updated the map to remove the constant debug outputs of the (presumably) timer from carrying the australium to console.
Agenttech4774 14.9.2023 klo 18.12 
We need more Special Delivery maps.
Healthpack Goblin  [tekijä] 19.8.2023 klo 3.51 
Gaming indeed
TheVoiceOfEllis 25.7.2023 klo 10.23 
+rep Map Would Look Good For Summer Update, Hopefully Will See It In 2024 Or Some Time In The Future!!!!
Suna  [tekijä] 19.7.2023 klo 3.46 
Yeah, the Island from the Incredibles (Nomanisan Island) was a big influence.
A round timer is coming in the next version.
k4far 19.7.2023 klo 2.19 
Did the map take inspiration from Syndrome's island in the Incredibles movie?

My main concern with map is that it might be too easy for fast class to grab the item and deliver it quickly, making matches end too soon. How about increasing the required number of payload deliveries to 3-5 times. An additional condition for the game to end could be a timer.

It took me little time to move from the blue team's end of the map to the red team's end of the map.

I have mixed feelings about having medpacks and ammo inside a vent -it might encourage players to camp there.

My concerns are insufficient game length, lack of alternative conditions to end the game.

To improve the player experience, I would suggest adding an animation that shows how australium is produced before players pick up the payload. Additionally, it would be fun to include easter eggs, such as Mann Co branding, Saxton Hales' hat or references to TF2 characters, on the map.

Good luck.
Suna  [tekijä] 18.7.2023 klo 23.44 
Yes and Yes