全面战争:战锤3

全面战争:战锤3

27 个评价
Chaos dwarf artillery destroys buildings
   
奖励
收藏
已收藏
取消收藏
battle
标签: mod
文件大小
发表于
更新日期
112.656 KB
2023 年 4 月 24 日 上午 1:41
2024 年 6 月 14 日 上午 4:27
6 项改动说明 ( 查看 )

订阅以下载
Chaos dwarf artillery destroys buildings

描述
This mod makes the chaos dwarf artillery units better at destroying buildings. I found it strange how little damage the chaos dwarf artillery does against towers, walls, and gates. So I made this mod to remedy that.

THIS MOD SHOULD TILL WORK AFTER UPDATES! JUST BECAUSE YOU SEE A YELLOW EXCLAMATION MARK DOESN'T MEAN IT DOESN'T WORK OR IS BROKEN!

This mod is SFO compatible.
You should put SFO first in the load order.
It might not be entirely balanced in SFO since the deathshrieker has 4 models in SFO. But walls and gates also have significantly more health in SFO.

Changes:
The demolition rocket (secondary attack of the Deathshrieker rocket launcher) deals 800 flat armor piercing damage. The demolition rocket has no bonus versus large.
The demolition rocket deals 1870 damage to structures. This means it destroys gates (6000 HP) in 4 hit, towers (7500 HP) in 4 hits, and walls (8000 HP) in 5 hits.

The dreadquake mortar deals 6 times damage to structures.
The exact damage numbers are hard to estimate due to the mortars effects, it can destroy walls in 4 hits, towers in 4 hits, and gates in 3 hits.

The Hellcannon deals double damage to structures. I tested this less thoroughly but it should take down a tower in 10 hits instead of 17 hits now.

Explanation:
The demolition rocket of the Deathshrieker rocket launcher now deals 800 armor piercing damage on DIRECT IMPACT (not the explosion). This means the damage it deals versus large targets remains unchanged (it already did 800 armor piercing damage to them). The demolition rocket already dealt double damage against buildings, but the anti-large component of its damage as not dealt buildings. The damage against infantry is virtually unchanged, using the deathshrieker clusterbombs against them is infinitely better. As a little bonus, if you can somehow hit a footlord with the demolition rocket it will now deal more than an other lord’s melee hit against them. Still a very bad way of sniping footlords though.

The DIRECT IMPACT of the dreadquake mortar deals 6 times damage versus buildings. All other effects are completely unchanged. The dreadquake mortar is still incredibly inaccurate, and if it doesn’t directly hit the wall with the project it will deal next to nothing. On average the demolition rocket is superior at destroying buildings since it will hit its target every time.

The hellcanon and all its ROR's are a good bit better at destroying structures too now. For a unit tagged as "siege artillery" it was pretty bad at sieging. It is still inferior to the demolition rocket.

Magma cannon?
No changes to the magma cannon. To me it makes sense that a blob of magma doesn't deal that much damage to a solid stone wall.


Thanks to Masked Mustachios for making Total War Warhammer modding tutorials on YouTube.
3 条留言
Satou the Deus Musco  [作者] 2024 年 6 月 14 日 上午 4:16 
@Rayden_solo
Might be a late reply lol, but it probably will conflict IF those mods change the accuracy of the hellcannons, dreadquake, and deathshrieker. I wouldn't know which mods do decrease the accuracy of these units, as the hellcannons and deathshrieker have homing properties and the deadquake is already super innacurate, but you should double check.
rayden_solo 2023 年 10 月 12 日 上午 2:27 
does this colfict with a mod that decreases the accuracy?
Deeyourelf 2023 年 4 月 24 日 上午 5:25 
I thought it was weird that like they didn't do much and like I had a hard time breaking through the wa)lls, esspecially since there's a seat that literally pre-breaks some walls, you'd yhink that they'd know how ti