Cities: Skylines

Cities: Skylines

267 ratings
Retaining Walls - Pack #02 - AiO
   
Award
Favorite
Favorited
Unfavorite
Assets: Road, Park Area
File Size
Posted
7.933 MB
Apr 23, 2023 @ 2:23pm
1 Change Note ( view )

Subscribe to download
Retaining Walls - Pack #02 - AiO

Description

Hello all togther !

Here I have the second version of my Retaining Wall Networks.
These "networks" here are way more convinient to use, because its only one network.
It can be easily ["on the way"] be changed in to the version you need.
First version down below.


  • reused textures from other releases
  • change the Wall type [all types as in the first version, see link above]
  • 3 different Concrete Wall Versions
  • currently 3 different "decks" - theme based Pavement, Gravel and Grass
  • 2 different width
  • plus 3 diffrent narrow versions
  • Intersection Marking Tool (by macsergey) "ready"
  • etc.


  • Overview of all AN Customisation - Options [currently incomplete]
  • change everything via - Segment Flags [drop down Menu]
  • lay down the network ...
  • ... and change everything afterwards

  • Variant : different Wall versions [Fence, Wall, narrow, Barrier etc.]
  • Deck : currently available are theme based Pavement, Grass and Gravel
  • the Deck options has to be activated for all versions, except the "narrow" ones [see pic below]
  • Width : this option halfes the networks width (no drop down)
  • Direction : flips / inverts the network (also no drop down)
  • Versions : there are currently 2 additional concrete "looks"

  • ...thats pretty much it ;)


  • without the Adaptive Network - Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available road networks use the same texture set
  • I also suggest Intersection Marking Tool by macsergey, because these networks can be used with that mod
  • add addtional networks (for example my currently released decorative Power Line Networks...
  • or Props, Trees etc.



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

16 Comments
mag Aug 26 @ 3:29am 
Great networks, however couldn't find them in IMT. Tried both with Pack #1 subscribed and unsubscribed. Can anyone tell, is this network can be used with IMT in 2025? How does this network behave when zoom out if plased via IMT?
themisst Sep 9, 2023 @ 3:16pm 
Hey @clus I love this asset a lot and it's my go-to to make sunken/elevated networks. Would it be possible for you to update it with an option on AN to turn a segment/node of it into an overpass bridge? Or at least release a prop using the same textures? I feel really at a loss when I have to bridge the gap between two parts of this wall when a road splits it. Thanks in advance :)
clus  [author] Jul 10, 2023 @ 3:59am 
nope ... not possible in CS. They´re just "decoration".
prrratt Jul 7, 2023 @ 12:29pm 
do they lower road noise?
clus  [author] Apr 30, 2023 @ 2:26am 
@all sry for my late reply ... I currently (almost) have any time atm for CS.
Many thanks to you all !! :) Cool, that this network is something, you can use in your builds !

@Elevator Hazard / chj5566 I´ll look in to this. This network shouldn´t create "nodes" in any way, but I think I know why there are gaps in certain situations. Dont know if thats fixable ...
jpinmelbs Apr 29, 2023 @ 7:07pm 
They work a treat! Took me a while to get used to AN, but got there in the end.
chj5566 Apr 27, 2023 @ 5:25pm 
Do these do angles/corners/bends? When I place any of them and connect segments at anything other than a straight line, there's a gap. Am I doing this wrong?
JanJan Apr 26, 2023 @ 3:27am 
where the graffiti @? :p
Elevator Hazard Apr 25, 2023 @ 11:05am 
Do these do angles/corners/bends? When I place any of them and connect segments at anything other than a straight line, there's a gap. Am I doing this wrong?
Richie Apr 24, 2023 @ 10:00am 
your retaining wall came in handy as soon as i restarted my city. built a road too close to another on a slope and opened up the maps blue screen. plopped this right in there, perfectly done. no more rerouting broken roads...
plus, i think this is gonna be a better choice than the quay.